The Nature Of Code

Author: Daniel Shiffman
Publisher: Nature of Code
ISBN: 9780985930806
Size: 37.84 MB
Format: PDF, ePub
View: 5005
Download
How can we capture the unpredictable evolutionary and emergent properties of nature in software? How can understanding the mathematical principles behind our physical world help us to create digital worlds? This book focuses on a range of programming strategies and techniques behind computer simulations of natural systems, from elementary concepts in mathematics and physics to more advanced algorithms that enable sophisticated visual results. Readers will progress from building a basic physics engine to creating intelligent moving objects and complex systems, setting the foundation for further experiments in generative design. Subjects covered include forces, trigonometry, fractals, cellular automata, self-organization, and genetic algorithms. The book's examples are written in Processing, an open-source language and development environment built on top of the Java programming language. On the book's website (http: //www.natureofcode.com), the examples run in the browser via Processing's JavaScript mode.

Learning Processing

Author: Daniel Shiffman
Publisher: Newnes
ISBN: 0123947928
Size: 17.94 MB
Format: PDF, ePub, Mobi
View: 129
Download
Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required—this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve

Processing

Author: Casey Reas
Publisher: MIT Press
ISBN: 026202828X
Size: 52.66 MB
Format: PDF, ePub, Docs
View: 2406
Download
The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators.This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New "synthesis" chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. "Extension" chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics.InterviewsSUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter

Getting Started With Processing

Author: Casey Reas
Publisher: "O'Reilly Media, Inc."
ISBN: 1449394221
Size: 72.45 MB
Format: PDF, Mobi
View: 4424
Download
Learn computer programming the easy way with Processing, a simple language that lets you use code to create drawings, animation, and interactive graphics. Programming courses usually start with theory, but this book lets you jump right into creative and fun projects. It's ideal for anyone who wants to learn basic programming, and serves as a simple introduction to graphics for people with some programming skills. Written by the founders of Processing, this book takes you through the learning process one step at a time to help you grasp core programming concepts. You'll learn how to sketch with code -- creating a program with one a line of code, observing the result, and then adding to it. Join the thousands of hobbyists, students, and professionals who have discovered this free and educational community platform. Quickly learn programming basics, from variables to objects Understand the fundamentals of computer graphics Get acquainted with the Processing software development environment Create interactive graphics with easy-to-follow projects Use the Arduino open source prototyping platform to control your Processing graphics

The Algorithmic Beauty Of Plants

Author: Przemyslaw Prusinkiewicz
Publisher: Springer Science & Business Media
ISBN: 1461384761
Size: 26.66 MB
Format: PDF
View: 3630
Download
Now available in an affordable softcover edition, this classic in Springer's acclaimed Virtual Laboratory series is the first comprehensive account of the computer simulation of plant development. 150 illustrations, one third of them in colour, vividly demonstrate the spectacular results of the algorithms used to model plant shapes and developmental processes. The latest in computer-generated images allow us to look at plants growing, self-replicating, responding to external factors and even mutating, without becoming entangled in the underlying mathematical formulae involved. The authors place particular emphasis on Lindenmayer systems - a notion conceived by one of the authors, Aristid Lindenmayer, and internationally recognised for its exceptional elegance in modelling biological phenomena. Nonetheless, the two authors take great care to present a survey of alternative methods for plant modelling.

Processing

Author: Ira Greenberg
Publisher: Apress
ISBN: 9781430203100
Size: 75.20 MB
Format: PDF, Mobi
View: 345
Download
First Processing book on the market Processing is a nascent technology rapidly increasing in popularity Links with the creators of Processing will help sell the book

Programming Interactivity

Author: Joshua Noble
Publisher: "O'Reilly Media, Inc."
ISBN: 144931144X
Size: 13.91 MB
Format: PDF, ePub
View: 2465
Download
Looks at the techniques of interactive design, covering such topics as 2D and 3D graphics, sound, computer vision, and geolocation.

Processing 2

Author: Jan Vantomme
Publisher: Packt Publishing Ltd
ISBN: 9781849517959
Size: 12.12 MB
Format: PDF, ePub, Mobi
View: 5376
Download
Over 100 highly-effective recipes to help unleash your creativity with interactive art, graphics, computer vision, 3D, and more

Visualizing Data

Author: Ben Fry
Publisher: "O'Reilly Media, Inc."
ISBN: 0596519303
Size: 78.98 MB
Format: PDF, Mobi
View: 477
Download
Provides information on the methods of visualizing data on the Web, along with example projects and code.

10 Print Chr 205 5 Rnd 1 Goto 10

Author: Nick Montfort
Publisher: MIT Press
ISBN: 0262304570
Size: 48.37 MB
Format: PDF, ePub, Mobi
View: 2741
Download
This book takes a single line of code -- the extremely concise BASIC program for the Commodore 64 inscribed in the title -- and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text -- in the case of 10 PRINT, a text that appeared in many different printed sources -- that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.