The Makerspace Librarian S Sourcebook

Author: Ellyssa Kroski
Publisher:
ISBN: 9781783302291
Size: 73.82 MB
Format: PDF, Kindle
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The Makerspace Librarian's Sourcebook, edited by technology expert Ellyssa Kroski, is an essential all in one guidebook to makerspaces written specifically for libraries. This practical volume provides an invaluable resources for librarians seeking to learn about the major topics, tools, and technologies relevant to makerspaces today. Containing cutting-edge guidance from a range of international experts, this collection is packed with practical tips and case studies for the field's most tech-savvy innovators. This book: Shows readers how to start their own makerspace from the ground up, covering strategic planning, funding sources, starter equipment lists, space design, and safety guidelines discusses the transformative teaching and learning opportunities that makerspaces offer, with tips on how to empower and encourage a diverse maker culture within the library delves into 11 of the essential technologies and tools most commonly found in makerspaces, ranging from 3D printers, Raspberry Pi, Arduino, and wearable electronics to CNC, Legos, drones, and circuitry kits includes an assortment of practical, ready to implement, project ideas. This hands-on sourcebook will be useful reading for librarians using technology in teaching and learning in their libraries, as well as those considering whether to set up a makerspace, or with one already up and running.

Makerspaces

Author: John J. Burke
Publisher: Rowman & Littlefield
ISBN: 1538108194
Size: 12.44 MB
Format: PDF, Docs
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This A-Z guidebook on makerspaces is jam-packed with resources, advice, and information to help you develop and fund your own makerspace from the ground up. Readers are introduced to makerspace equipment, new technologies, models for planning and assessing projects, and useful case studies.

Makerspaces

Author: Caitlin A. Bagley
Publisher: American Library Association
ISBN: 1555709907
Size: 21.32 MB
Format: PDF, Mobi
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Spaces that have been designed to allow users to create, build, and learn new projects and technologies, makerspaces employ a variety of tools such as 3-D printers, AutoCAD design software, and even open-source hardware like Arduino Kits. Developing a community around shared use of space and equipment, a tenet of the makerspace movement, fits squarely into libraries’ mission. Bagley examines nine makerspaces in public, academic, and school libraries, describing their design and technical decisions in depth and showing how each is doing something unique and different, under a wide range of budgets and project offerings. Enabling readers to quickly gather information about these trailblazing projects, Bagley’s guide Defines the makerspace, and describes why it fits perfectly into the library’s role as community center Answers common questions about implementing a makerspace project, detailing how libraries are addressing issues such as registration, usage policy, noise, software programs in digital workspaces, adapting spaces, funding, and promotion Illustrates approaches libraries are taking to staffing makerspaces, from Anchorage Public Library’s Maker in Residence and Mesa Public Library's THINKspot coordinator, to the library school students involved with University of Michigan and University of Illinois makerspace projects Covers the demographics of makerspace users, from children and teens to hobbyists and job seekers, offering guidance for targeting, marketing, and programming A sourcebook of ideas that readers can apply at their own institutions, this resource also demonstrates how makerspaces can be gathering places for people to learn how to create and build together as a community.

63 Ready To Use Maker Projects

Author: Ellyssa Kroski
Publisher: ALA Editions
ISBN: 9780838915912
Size: 65.72 MB
Format: PDF, ePub, Mobi
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"Librarians and makers from across the country present projects as fun as an upcycled fashion show, as practical as Bluetooth speakers, and as mischievous as a catapult. Included are projects for artists, sewers, videographers, coders, and engineers. The handy reference format will help you quickly identify the estimated costs, materials, and equipment; and because several projects don't even require a dedicated makerspace, every library can join in." -- Amazon.com.

School Library Makerspaces In Action

Author: Heather Moorefield-Lang
Publisher: ABC-CLIO
ISBN: 1440856974
Size: 64.42 MB
Format: PDF, Mobi
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Maker learning spaces in schools and public libraries are made real through the narratives of professional librarians around the world, comprising the collaborative activities, experiences, and perspectives of librarians as they have implemented makerspaces for students of all ages. • Provides inspirational examples of successful makerspaces in school and public libraries • Furnishes practical, immediately usable projects, assignments, and curricula • Offers needed examples of how to train maker librarians • Showcases working partnerships between school and public librarians in makerspace endeavors

Makerspaces In Libraries

Author: Theresa Willingham
Publisher: Rowman & Littlefield
ISBN: 1442253010
Size: 21.75 MB
Format: PDF, Mobi
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Makerspaces, sometimes also referred to as hackerspaces, hackspaces, and fablabs are creative, DIY spaces where people can gather to create, invent, and learn. Discover how you can create a makerspace within your own library though this step-by-step guidebook.

The Elementary School Library Makerspace A Start Up Guide

Author: Marge Cox
Publisher: ABC-CLIO
ISBN: 1440853398
Size: 47.99 MB
Format: PDF
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A must-read for elementary school librarians interested in starting a makerspace at their school, but who are concerned about the cost and are looking for curriculum links for getting started. • Features ready-to-use, reproducible curricular lessons to use in a makerspace environment • Provides specific ideas on how to create and fund a makerspace with very little money • Presents specific advice on how to staff and run an elementary school makerspace while maintaining all other library services • Includes helpful ideas to encourage community involvement • Helps advance the teaching of curriculum standards from theory to actual understanding

Cosplay In Libraries

Author: Ellyssa Kroski
Publisher: Rowman & Littlefield
ISBN: 1442256494
Size: 11.37 MB
Format: PDF, ePub, Mobi
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Cosplay, comics, anime, and geek culture have exploded into the mainstream over recent years and have resulted in a thriving community of costume enthusiasts and pop culture fans. Today’s cosplayers find inspiration on the pages of comics, classic literature, and even history, as well as film, television, and video games to inform their creative and oftentimes elaborate ensembles. They utilize all manner of materials and techniques including 3D printers, thermoplastics, craft foam, fabric and more to design their costumes and props. Libraries on the leading edge are already embracing this new worldwide sensation by integrating cosplay into their programming and events. Learn all about the world of cosplay and how you can host cosplay events, workshops, makerspaces, clubs, and more in your library! This one-stop guide includes quotes and interviews with librarians who are incorporating cosplay into their programming as well as with cosplayers. You’ll also find 32 full-color photographs of cosplay in action to give you both ideas and inspiration for getting started!

Full Steam Ahead Science Technology Engineering Art And Mathematics In Library Programs And Collections

Author: Cherie P. Pandora
Publisher: ABC-CLIO
ISBN: 144085341X
Size: 54.53 MB
Format: PDF, ePub, Docs
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Written by librarians who have experience with integrating technology into all subject areas and working with teens and young adults, this book is a toolkit for youth and young adult librarians—school and public—who wish to incorporate science, technology, engineering, art, and math (STEAM) into their programs and collections but aren't sure where to begin. • Provides school and public librarians with the resources and clear guidance they need to implement STEAM programs and collections at their libraries • Places librarians in a key position—based on knowledge and ability—with STEAM initiatives in their school and community • Connects STEAM programming to national standards • Explains how to secure funding and find partners to collaborate in STEAM