Scalable Video On Demand

Author: Michael Zink
Publisher: John Wiley & Sons
ISBN: 1118691180
Size: 46.91 MB
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In recent years, the proliferation of available video content and the popularity of the Internet have encouraged service providers to develop new ways of distributing content to clients. Increasing video scaling ratios and advanced digital signal processing techniques have led to Internet Video-on-Demand applications, but these currently lack efficiency and quality. Scalable Video on Demand: Adaptive Internet-based Distribution examines how current video compression and streaming can be used to deliver high-quality applications over the Internet. In addition to analysing the problems of client heterogeneity and the absence of Quality of Service in the Internet, this book: assesses existing products and encoding formats; presents new algorithms and protocols for optimised on-line video streaming architectures; includes real-world application examples and experiments; sets out a practical ‘toolkit’ for Dynamically Reconfigurable Multimedia Distribution Systems. Written by an expert in the field of video distribution, Scalable Video on Demand: Adaptive Internet-based Distribution provides a novel approach to the design and implementation of Video-on-Demand systems for Software Engineers and researchers. It will also be useful for graduate students following Electronic Engineering and Computer Science courses.

Networks For Pervasive Services

Author: Antonio Liotta
Publisher: Springer Science & Business Media
ISBN: 9789400714731
Size: 67.56 MB
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Readers will progress from an understanding of what the Internet is now towards an understanding of the motivations and techniques that will drive its future.

Hybrid Learning And Education

Author: Fu Lee Wang
Publisher: Springer
ISBN: 364203697X
Size: 71.24 MB
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The Second International Conference on Hybrid Learning was organized by the School of Continuing and Professional Studies of The Chinese University of Hong Kong and University of Macau in August 2009. ICHL 2009 was an inventive experience for the Hong Kong and Macau tertiary higher education. The conference aims to provide a good platform for knowledge exchange on hybrid learning by focusing on student centered education. The technique is to supplement traditional classroom learning with eLearning. The slogan is “Education leads eLearning,” not vice versa. The me- odology is that at least 30% of learning activities are done by eLearning. The outcome is for students to learn at any time at any place. eLearning can increase students’ lea- ing productivity and reduce teachers’ administration workload alike. It is a new culture for students, teachers and school administrators to adopt in the twenty-first century. The conference obtained sponsorship from Pei Hua Education Foundation Limited, City University of Hong Kong, ACM Hong Kong Section, and Hong Kong Computer Society. Hybrid learning originated from North America in 2000, and is an ongoing trend. It is not merely a simple combination of direct teaching and eLearning. It encompasses different learning strategies and important elements for teaching and learning. It - phasizes outcome-based teaching and learning, and provides an environment for knowledge learning. Students are given more opportunities to be active learners and practice practical skills such as communication, collaboration, critical thinking, cr- tivity, self-management, self-study, problem solving, analysis and numeracy.

Learning By Playing Game Based Education System Design And Development

Author: Maiga Chang
Publisher: Springer
ISBN: 3642033644
Size: 57.92 MB
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With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of “Edutainment” has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers, and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 9–11, 2009 in Banff, Canada. This year, we received 116 submissions from 25 different countries and regions - cluding Austria, Canada, China, Denmark, Finland, France, Germany, Greece, Hong Kong, Italy, Japan, Korea, Malaysia, Mexico, The Netherlands, Norway, Portugal, Singapore, Spain, Sweden, Switzerland, Taiwan, Trinidad and Tobago, UK, and USA.

Advances In Computer Science Environment Ecoinformatics And Education Part Iv

Author: Sally Lin
Publisher: Springer
ISBN: 3642233392
Size: 24.18 MB
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This 5-volume set (CCIS 214-CCIS 218) constitutes the refereed proceedings of the International Conference on Computer Science, Environment, Ecoinformatics, and Education, CSEE 2011, held in Wuhan, China, in July 2011. The 525 revised full papers presented in the five volumes were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on information security, intelligent information, neural networks, digital library, algorithms, automation, artificial intelligence, bioinformatics, computer networks, computational system, computer vision, computer modelling and simulation, control, databases, data mining, e-learning, e-commerce, e-business, image processing, information systems, knowledge management and knowledge discovering, mulitimedia and its apllication, management and information system, moblie computing, natural computing and computational intelligence, open and innovative education, pattern recognition, parallel and computing, robotics, wireless network, web application, other topics connecting with computer, environment and ecoinformatics, modeling and simulation, environment restoration, environment and energy, information and its influence on environment, computer and ecoinformatics, biotechnology and biofuel, as well as biosensors and bioreactor.

Passive And Active Measurement

Author: Neil Spring
Publisher: Springer Science & Business Media
ISBN: 3642192599
Size: 20.36 MB
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This book constitutes the refereed proceedings of the 12th International Conference on Passive and Active Measurement, PAM 2011, held in Atlanta, GA, USA, in March 2011. The 24 revised full papers presented were carefully reviewed and selected from 56 submissions. The papers were arranged into seven sessions covering passive measurement, wireless models, bandwidth, automated bots, route avoidance, interdomain protocols, timing, and diagnosis.

Distributed Multimedia Databases

Author: Timothy K. Shih
Publisher: IGI Global
ISBN: 9781930708297
Size: 70.62 MB
Format: PDF
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In the last few years we have observed an explosive growth of multimedia computing, communication and applications. This revolution is transforming the way people live, work, and interact with each other, and is impacting the way business, government services, education, entertainment and healthcare are operating. Yet, several issues related to modeling, specification, analysis and design of distributed multimedia database systems and multimedia information retrieval are still challenging to both researchers and praclitioners. Distributed Multimedia Databases: Techniques and Applications points out these challenges and provides valuable suggestions toward the necessary solutions, by focusing on multimedia database techniques.

Management Of Multimedia On The Internet

Author: Ehab S. Al-Shaer
Publisher: Springer Science & Business Media
ISBN: 3540427864
Size: 43.19 MB
Format: PDF
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In recent years we have witnessed the explosion of multimedia traffic on the Internet. The availability of high bandwidth connections together with the recent advances in high quality video and audio compression techniques have created a fertile ground for the growth of multimedia applications such as interactive video on demand, collaborative distance learning, and remote medical diagnosis. Furthermore, the availability of low bit rate video and audio applications (e.g., H.263 and G.728) and the proliferation of pervasive devices create a new demand for wireless multimedia communication systems. After a decade or more of research and development in multimedia networking, the research community has learned a number of lessons. First, increasing the capacity of the “best effort” networks and services does not provide an effective and permanent solution for offering a guaranteed Quality of Service (QoS). Second, the integration of service and network management is a key element in providing end to end service management. Third, management techniques for Internet multimedia services must be scalable and adaptive to guarantee QoS and maintain fairness with optimal network resource.

From Multimedia Services To Network Services

Author: Andre Danthine
Publisher: Springer Science & Business Media
ISBN: 9783540639350
Size: 41.68 MB
Format: PDF, ePub
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This book constitutes the refereed proceedings of the 4th International COST 237 Workshop, held in Lisboa, Portugal, in December 1997 of the European COST Programme on Multimedia Telecommunication Services. The 12 revised full papers presented were selected from 24 submissions. The topics covered include multimedia presentation, QoS Control, electronic commerce, CORBA and DCE, real-time multimedia, multimedia conferenceing, multicast networking, heterogeneous communications environments, and others.