Research Methods For Education In The Digital Age

Author: Maggi Savin-Baden
Publisher: Bloomsbury Publishing
ISBN: 1474245668
Size: 67.13 MB
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What is research in education? And what is it for in a digital age? Reflecting upon these questions, this engaging introduction provides critical discussion about the dilemmas of researching education in the digital age and ways forward for research in this complex area. Research Methods for Education in the Digital Age begins by outlining forms of education that are seen as digital, such as virtual, blended, immersive learning and examining the extent to which these are different or just adapted versions of earlier methods and approaches to education. Maggi Savin-Baden and Gemma Tombs explore current practices in research, identifying the successful adoption and adaption of theories and present practical guidance on new and emerging methodologies, methods, and analytical practices for undertaking educational research. New methodologies discussed include digital arts-based inquiry and digital visual methodologies, as well as adaptations of widely used methodologies such as ethnography, for the specific needs of researching digital teaching and learning. The book outlines the major challenges faced by today's digital researchers, exploring approaches to digital ethics, the relationship between qualitative and quantitative data in the digital age, digital data representations and portrayal and suggests helpful ways of dealing with the complexities and ethical challenges of undertaking research in and for digital spaces. Using case studies, research tips, a glossary and annotated further reading, the authors take a step by step approach from conceptualizing the research ideas, selecting the appropriate method to the dissemination of the findings. At a time when education is changing rapidly with digital and technological advances, Research Methods for Education in the Digital Age is essential reading for researchers wanting to undertake sound and rigorous research in the digital domain.

Researching Everyday Childhoods

Author: Rachel Thomson
Publisher: Bloomsbury Publishing
ISBN: 1350011762
Size: 80.70 MB
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How can we know about children's everyday lives in a digitally saturated world? What is it like to grow up in and through new media? What happens between the ages of 7 and 15 and does it make sense to think of maturation as mediated? These questions are explored in this innovative book, which synthesizes empirical documentation of children's everyday lives with discussions of key theoretical and methodological concepts to provide a unique guide to researching childhood and youth. Researching Everyday Childhoods begins by asking what recent 'post-empirical' and 'post-digital' frameworks can offer researchers of children and young people's lives, particularly in researching and theorising how the digital remakes childhood and youth. The key ideas of time, technology and documentation are then introduced and are woven throughout the book's chapters. Research-led, the book is informed by two state of the art empirical studies – 'Face 2 Face' and 'Curating Childhoods' – and links to a dynamic multimedia archive generated by the studies.

Education And Technology

Author: Neil Selwyn
Publisher: Bloomsbury Publishing
ISBN: 1474235948
Size: 28.37 MB
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Will technology replace the school and university? Will technology replace the teacher? What do we really know about technology and learning? Does technology make education more individualized? What does the future hold for technology and education? What can be learnt from the history of technology use in education? In a thoroughly revised edition of this successful book, Neil Selwyn takes a critical look at some of the major current debates and controversies concerning digital technologies and education. Focusing on the social as well as the technical aspects of these issues, Selwyn addresses fundamental but often unvoiced questions about education and technology. Over the course of eight chapters, the book gives careful thought to the people, practices, processes and structures behind the rapidly increasing use of technologies in education, with an emphasis on the implications of digital technologies for individuals and institutions. The book focuses attention on the connections between recent technology developments and broader changes in education practice, education policy and education theory over the past 10 years. It also challenges us to reflect on future directions and controversies for education in the (post)digital age. Expanded study questions, annotated further reading and a new glossary of key terms are included to support readers. An updated companion website links to two bonus chapters and audio recordings of the questions for further discussion found at the end of each chapter.

English In The Digital Age

Author: Andrew Goodwyn
Publisher: A&C Black
ISBN: 1847142486
Size: 23.26 MB
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New communications technology has been a boon to teaching and learning subjects of English, from reading and writing to literature such as Shakespeare. This book explores the ways that information and communications technology, or ICT, can be employed in teaching English and enriching the abilities of students. What are the advantages of ICT, and what are some of the concerns? Contributors from Europe, Australia, and North America address the use of media in teaching, from video, film, and audiotape to computer games and online resources. English in the Digital Age surveys the ways ICT is presently being employed in teaching and learning, and it introduces new methods for education.

Inquiring In The Classroom

Author: Nick Mitchell
Publisher: A&C Black
ISBN: 1441152822
Size: 65.17 MB
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Drawing on the contributors' practical and academic experiences, this is the complete guide for those working towards successful completion of teacher inquiry-oriented courses.

Research Methods For Pedagogy

Author: Melanie Nind
Publisher: Bloomsbury Publishing
ISBN: 1474242839
Size: 38.90 MB
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Aspects of pedagogy are frequently researched, but the concept itself is poorly understood. More than just teaching and learning, pedagogy is about values, identities, relationships and interactions bounded by context. As such, researchers of pedagogy face the challenge of working out what constitutes pedagogical texts, data or evidence, and how these can be generated and understood. Research Methods for Pedagogy begins by exploring the different conceptualisations of pedagogy and their implications for how it is researched. The authors reflect on how their sociocultural stance on pedagogy influences the methods they choose to focus on in the book. Moving beyond just schools and formal pedagogies into informal and everyday pedagogies, the authors use a range of case studies across educational sectors and cultures to discuss methods for researching pedagogy. Common approaches such as ethnography and action research are included alongside some quantitative and quasi-experimental methods and often less familiar participatory, multimodal and reflective methods. The authors demonstrate the relationships between theoretical stance, pedagogical context and research approach. Finally, the book addresses the complexity of pedagogy research through discussion of particular ethical and relational aspects as it highlights innovations and developments in research methods for pedagogy. Boxed case studies, reflections on real research projects, a glossary of key terms and an annotated list of further reading all help to guide students and scholars through their research design and choice of methods in this area.

Place Based Methods For Researching Schools

Author: Pat Thomson
Publisher: Bloomsbury Publishing
ISBN: 1474242901
Size: 31.16 MB
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Schools are complex institutions. They do not easily reveal themselves to researchers who rely on only one or two methods. Understanding a school, its neighbourhood and its students requires a researcher with a more complex repertoire of verbal, statistical and visual research strategies. Place-Based Methods for Researching Schools shows how multiple methods can be used together to research schools, rather than dealing with decontextualised methods, one by one. Taking a novel theoretical approach to the school as a 'place', the book offers grounded illustrations of schools as places from real case study and ethnographic research conducted in both Australia and the UK. A practical guide, this book explores the on-the-ground questions researchers are likely to face in the order they are likely to face them. The chapters not only look at data generation approaches, but also address analysis of the data and writing about the school, topics that are often ignored. Methods explored for use include those drawn from urban planning and geography to explore neighbourhoods, visual surveys, mapping, classroom observation, ethnographic observation, interviews, focus groups, sociograms and linguistic corpora. Including research tips from the authors, case studies, a glossary and annotated further reading list, this book is essential reading for students and scholars approaching their research project.

Dyslexia In The Digital Age

Author: Ian Smythe
Publisher: Bloomsbury Publishing
ISBN: 1441167544
Size: 13.28 MB
Format: PDF
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Dyslexia is a complex condition, and every dyslexic needs a different solution. Technology is not that solution, but a part of the process to minimise the impact of dyslexia on individuals and to assist with the difficulties they face in everyday situations, so that they can demonstrate their potential in school or at work. This book takes the reader back to basics, from understanding the needs of the dyslexic individual to getting the most from available technology. It does this by providing frameworks from theoretical perspectives and following this through to practical implementation, including reviews of the most common types of software. There is plenty of practical advice on how to support dyslexic individuals using technology, including how to get the most out of what is available. It highlights state of the art technology, and suggests what more still needs to be done to make this technology truly enabling for all dyslexics.

Foucault And School Leadership Research

Author: Denise Mifsud
Publisher: Bloomsbury Publishing
ISBN: 1350010464
Size: 58.44 MB
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Foucault and School Leadership Research illustrates the application of Foucauldian theory to an educational leadership research context, thus staging the ways a researcher negotiates the methodological tensions and contradictions in the conduct of qualitative inquiry within education research. The book draws on an empirical study of a multi-site school collaborative that investigates relations of power within the unfolding network among the various leadership hierarchies in school governance. The book is anchored around a narrative dramatization that the author, Denise Mifsud, crafts from her data, using the dramatic play as a medium to present her research findings so as to show rather than just tell readers about network leadership dynamics. Mifsud's innovative use of dramatization to communicate her findings and analysis serves to problematize the representation of qualitative research, as well as to incorporate researcher interpretation and explicate the intertwining nature of theory and methodology. Through the use of Foucauldian theory, mainly his notions of webs of power, discipline, governmentality, discourse, and subjectification, the research narrative critiques and problematizes traditional understandings of educational leadership. The book focuses on and demonstrates the challenging enterprise of the art of theory application in method by outlining the epistemological, operational and analytical challenges encountered: the application of Foucauldian concepts in education research contexts; the adaptation of methodological and theoretical concerns; in addition to showing how the quality of research outcomes is shaped by social theory.

Digital Games And Learning

Author: Sara de Freitas
Publisher: A&C Black
ISBN: 0826421377
Size: 69.99 MB
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The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in professional training and continuing professional development. The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners? How can games be used to motivate, deepen and accelerate learning? How can they be used to greatest effect in learning and teaching? The contributors explore these and many other questions that are vital to our understanding of the paradigm shift from conventional learning environments to learning in games and simulations.