Programming The Photon Getting Started With The Internet Of Things

Author: Christopher Rush
Publisher: McGraw Hill Professional
ISBN: 0071847073
Size: 78.44 MB
Format: PDF, Docs
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Explore the Internet of Things and build useful, functioning Photon projects Quickly learn to construct your own electronics devices and control them over the Internet with help from this DIY guide. Programming the Photon: Getting Started with the Internet of Things features clear explanations and step-by-step examples that use inexpensive, easy-to-find components. Discover how to connect to Wi-Fi networks, attach hardware to I/O ports, write custom programs, and work from the cloud. You will learn how to troubleshoot and tweak your Photon creations—even interface with social media sites! · Set up your Photon board and connect to the Particle cloud · Start constructing and programming custom IoT projects · Learn the syntax of both the C and Arduino languages · Incorporate switches, sensors, and other input devices · Control hardware through the Photon’s outputs · Control your creations through the Internet · Add functions with Particle shields and add-on boards · Link real-time data to your board via the IFTTT Web Service · Integrate with websites—Facebook, Twitter, Gmail, and more!

Getting Started With The Photon

Author: Simon Monk
Publisher: Maker Media, Inc.
ISBN: 1457186977
Size: 45.65 MB
Format: PDF, ePub
View: 228
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The Photon is an open source, inexpensive, programmable, WiFi-enabled module for building connected projects and prototypes. Powered by an ARM Cortex-M3 microcontroller and a Broadcom WiFi chip, the Photon is just as happy plugged into a hobbyist's breadboard as it is into a product rolling off of an assembly line. While the Photon--and its accompanying cloud platform--is designed as a ready-to-go foundation for product developers and manufacturers, it's great for Maker projects, as you'll see in this book. You'll learn how to get started with the free development tools, deploy your sketches over WiFi, and build electronic projects that take advantage of the Photon's processing power, cloud platform, and input/output pins. What's more, the Photon is backward-compatible with its predecessor, the Spark Core.

Programming The Photon Getting Started With The Internet Of Things

Author: Christopher Rush
Publisher: McGraw Hill Professional
ISBN: 0071847073
Size: 28.48 MB
Format: PDF, ePub, Docs
View: 4291
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Explore the Internet of Things and build useful, functioning Photon projects Quickly learn to construct your own electronics devices and control them over the Internet with help from this DIY guide. Programming the Photon: Getting Started with the Internet of Things features clear explanations and step-by-step examples that use inexpensive, easy-to-find components. Discover how to connect to Wi-Fi networks, attach hardware to I/O ports, write custom programs, and work from the cloud. You will learn how to troubleshoot and tweak your Photon creations—even interface with social media sites! · Set up your Photon board and connect to the Particle cloud · Start constructing and programming custom IoT projects · Learn the syntax of both the C and Arduino languages · Incorporate switches, sensors, and other input devices · Control hardware through the Photon’s outputs · Control your creations through the Internet · Add functions with Particle shields and add-on boards · Link real-time data to your board via the IFTTT Web Service · Integrate with websites—Facebook, Twitter, Gmail, and more!

Learning Iot With Particle Photon And Electron

Author: Rashid Khan
Publisher: Packt Publishing Ltd
ISBN: 1785887343
Size: 31.23 MB
Format: PDF, ePub
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Develop applications on one of the most popular platforms for IoT using Particle Photon and Electron with this fast-paced guide About This Book Get an introduction to IoT architecture, command-line build tools and applications of IoT devices and sensors Design and develop connected IoT applications using Particle Photon and Electron in a step-by-step manner, gaining an entry point into the field of IoT Get tips on troubleshooting IoT applications Who This Book Is For This book is for developers, IoT enthusiasts and hobbyists who want to enhance their knowledge of IoT machine-to-machine architecture using Particle Photon and Electron, and implement cloud-based IoT projects. What You Will Learn Setup the Particle Photon and Electron on the cloud using the command-line tools Build and deploy applications on the Photon and Electron using the Web-based IDE Setup a local cloud server to interact with Particle Photon and Electron Connect various components and sensors to Particle Photon and Electron Tinker with the existing firmware and deploy a custom firmware on the Photon and Electron Setup communication between two or more Particle Photon and Electron Debug and troubleshoot Particle Photon and Electron projects Use webhooks to communicate with various third-party server applications In Detail IoT is basically the network of physical devices, vehicles, buildings and other items—embedded with electronics, software, sensors, actuators, and network connectivity that enable these objects to collect and exchange data.. The number of connected devices is growing rapidly and will continue to do so over years to come. By 2020, there will be more than 20 billion connected devices and the ability to program such devices will be in high demand. Particle provides prototyping boards for IoT that are easy to program and deploy. Most importantly, the boards provided by Particle can be connected to the Internet very easily as they include Wi-Fi or a GSM module. Starting with the basics of programming Particle Photon and Electron, this book will take you through setting up your local servers and running custom firmware, to using the Photon and Electron to program autonomous cars. This book also covers in brief a basic architecture and design of IoT applications. It gives you an overview of the IoT stack. You will also get information on how to debug and troubleshoot Particle Photon and Electron and set up your own debugging framework for any IoT board. Finally, you'll tinker with the firmware of the Photon and Electron by modifying the existing firmware and deploying them to your boards. By the end of this book, you should have a fairly good understanding of the IoT ecosystem and you should be able to build standalone projects using your own local server or the Particle Cloud Server. Style and approach This project-based guide contains easy-to-follow steps to program Particle Photon and Electron. You will learn to build connected applications with the help of projects of increasing complexity, and with each project, a new concept in IoT is taught.

Programming Arduino Getting Started With Sketches

Author: Simon Monk
Publisher: McGraw Hill Professional
ISBN: 0071784233
Size: 48.77 MB
Format: PDF
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Program Arduino with ease! Using clear, easy-to-follow examples, Programming Arduino: Getting Started with Sketches reveals the software side of Arduino and explains how to write well-crafted sketches using the modified C language of Arduino. No prior programming experience is required! The downloadable sample programs featured in the book can be used as-is or modified to suit your purposes. Understand Arduino hardware fundamentals Install the software, power it up, and upload your first sketch Learn C language basics Write functions in Arduino sketches Structure data using arrays and strings Use Arduino's digital and analog inputs and outputs in your programs Work with the Standard Arduino Library Write sketches that can store data Program LCD displays Use an Ethernet shield to enable Arduino to function as a web server Write your own Arduino libraries In December 2011, Arduino 1.0 was released. This changed a few things that have caused two of the sketches in this book to break. The change that has caused trouble is that the classes 'Server' and 'Client' have been renamed to 'EthernetServer' and 'EthernetClient' respectively. To fix this: Edit sketches 10-01 and 10-02 to replace all occurrences of the word 'Server' with 'EthernetServer' and all occurrences of 'Client' with 'EthernetClient'. Alternatively, you can download the modified sketches for 10-01 and 10-02 from here: http://www.arduinobook.com/arduino-1-0 Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

Getting Started With The Internet Of Things

Author: Cuno Pfister
Publisher: "O'Reilly Media, Inc."
ISBN: 1449393578
Size: 75.28 MB
Format: PDF, ePub
View: 541
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What is the Internet of Things? It's billions of embedded computers, sensors, and actuators all connected online. If you have basic programming skills, you can use these powerful little devices to create a variety of useful systems—such as a device that waters plants when the soil becomes dry. This hands-on guide shows you how to start building your own fun and fascinating projects. Learn to program embedded devices using the .NET Micro Framework and the Netduino Plus board. Then connect your devices to the Internet with Pachube, a cloud platform for sharing real-time sensor data. All you need is a Netduino Plus, a USB cable, a couple of sensors, an Ethernet connection to the Internet—and your imagination. Develop programs with simple outputs (actuators) and inputs (sensors) Learn about the Internet of Things and the Web of Things Build client programs that push sensor readings from a device to a web service Create server programs that allow you to control a device over the Web Get the .NET classes and methods needed to implement all of the book's examples

Learn Python 3 The Hard Way

Author: Zed A. Shaw
Publisher: Addison-Wesley Professional
ISBN: 0134693906
Size: 15.65 MB
Format: PDF, ePub
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You Will Learn Python 3! Zed Shaw has perfected the world’s best system for learning Python 3. Follow it and you will succeed—just like the millions of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else. In Learn Python 3 the Hard Way, you’ll learn Python by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you’ll learn how a computer works; what good programs look like; and how to read, write, and think about code. Zed then teaches you even more in 5+ hours of video where he shows you how to break, fix, and debug your code—live, as he’s doing the exercises. Install a complete Python environment Organize and write code Fix and break code Basic mathematics Variables Strings and text Interact with users Work with files Looping and logic Data structures using lists and dictionaries Program design Object-oriented programming Inheritance and composition Modules, classes, and objects Python packaging Automated testing Basic game development Basic web development It’ll be hard at first. But soon, you’ll just get it—and that will feel great! This course will reward you for every minute you put into it. Soon, you’ll know one of the world’s most powerful, popular programming languages. You’ll be a Python programmer. This Book Is Perfect For Total beginners with zero programming experience Junior developers who know one or two languages Returning professionals who haven’t written code in years Seasoned professionals looking for a fast, simple, crash course in Python 3

Programming The Intel Galileo Getting Started With The Arduino Compatible Development Board

Author: Christopher Rush
Publisher: McGraw Hill Professional
ISBN: 1259644804
Size: 52.60 MB
Format: PDF
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Write powerful programs for your Intel® Galileo—no experience required! This hands-on guide offers a step-by-step introduction to programming the Intel® Galileo using ArduinoTM software. Written by an experienced electronics hobbyist, Programming the Intel® Galileo: Getting Started with the ArduinoTM-Compatible Development Board shows how to set up your board, configure the software, and quickly start writing sketches. You will discover how to work with the Galileo’s inputs and outputs, use libraries, interface with the Web, and control external hardware. From there, you will learn to engineer and program your own useful and fun Galileo gadgets. • Explore the features and capabilities of the Intel® Galileo • Power up your board and install the Arduino IDE • Learn C programming basics and start writing sketches • Control LEDs, LCD, and servo motors • Process input from temperature and light sensors • Connect to the Internet through Ethernet and WiFi • Share sensor readings and other data via the cloud • Go further and design, build, and test your own projects

The Internet Of Things In The Cloud

Author: Honbo Zhou
Publisher: CRC Press
ISBN: 1498760015
Size: 42.42 MB
Format: PDF, ePub
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Although the Internet of Things (IoT) is a vast and dynamic territory that is evolving rapidly, there has been a need for a book that offers a holistic view of the technologies and applications of the entire IoT spectrum. Filling this void, The Internet of Things in the Cloud: A Middleware Perspective provides a comprehensive introduction to the IoT and its development worldwide. It gives you a panoramic view of the IoT landscape—focusing on the overall technological architecture and design of a tentatively unified IoT framework underpinned by Cloud computing from a middleware perspective. Organized into three sections, it: Describes the many facets of Internet of Things—including the four pillars of IoT and the three layer value chain of IoT Focuses on middleware, the glue and building blocks of a holistic IoT system on every layer of the architecture Explores Cloud computing and IoT as well as their synergy based on the common background of distributed processing The book is based on the author’s two previous bestselling books (in Chinese) on IoT and Cloud computing and more than two decades of hands-on software/middleware programming and architecting experience at organizations such as the Oak Ridge National Laboratory, IBM, BEA Systems, and Silicon Valley startup Doubletwist. Tapping into this wealth of knowledge, the book categorizes the many facets of the IoT and proposes a number of paradigms and classifications about Internet of Things' mass and niche markets and technologies.

Make Action

Author: Simon Monk
Publisher: Maker Media, Inc.
ISBN: 1457187752
Size: 19.59 MB
Format: PDF, ePub
View: 743
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Beginning with the basics and moving gradually to greater challenges, this book takes you step-by-step through experiments and projects that show you how to make your Arduino or Raspberry Pi create and control movement, light, and sound. In other words: action! The Arduino is a simple microcontroller with an easy-to-learn programming environment, while the Raspberry Pi is a tiny Linux-based computer. This book clearly explains the differences between the Arduino and Raspberry Pi, when to use them, and to which purposes each are best suited. Using these widely available and inexpensive platforms, you'll learn to control LEDs, motors of various types, solenoids, AC (alternating current) devices, heaters, coolers, displays, and sound. You'll even discover how to monitor and control these devices over the Internet. Working with solderless breadboards, you'll get up and running quickly, learning how to make projects that are as fun as they are informative. In Make: Action, you'll learn to: Build a can crusher using a linear actuator with your Arduino Have an Arduino water your plants Build a personal traffic signal using LEDs Make a random balloon popper with Arduino Cool down your beverages with a thermostatic drink cooler you build yourself Understand and use the PID control algorithm Use Raspberry Pi to create a puppet dance party that moves to your tweets!