Making Simple Robots

Author: Kathy Ceceri
Publisher: Maker Media, Inc.
ISBN: 1457183595
Size: 40.45 MB
Format: PDF, ePub, Docs
View: 3400
Making Simple Robots is based on one idea: Anybody can build a robot! That includes kids, school teachers, parents, and non-engineers. If you can knit, sew, or fold a flat piece of paper into a box, you can build a no-tech robotic part. If you can use a hot glue gun, you can learn to solder basic electronics into a low-tech robot that reacts to its environment. And if you can figure out how to use the apps on your smart phone, you can learn enough programming to communicate with a simple robot. Written in language that non-engineers can understand, Making Simple Robots helps beginners move beyond basic craft skills and materials to the latest products and tools being used by artists and inventors. Find out how to animate folded paper origami, design a versatile robot wheel-leg for 3D printing, or program a rag doll to blink its cyborg eye. Each project includes step-by-step directions as well as clear diagrams and photographs. And every chapter offers suggestions for modifying and expanding the projects, so that you can return to the projects again and again as your skill set grows.

Boost Your Steam Program With Great Literature And Activities

Author: Liz Knowles Ed.D.
Publisher: ABC-CLIO
ISBN: 1440862516
Size: 73.48 MB
Format: PDF, ePub, Docs
View: 6590
You've created a STEAM program in your library, but how do you work literacy into the curriculum? With this collection of resource recommendations, direction for program development, and activities, you'll have students reading proficiently in no time. • Presents complementary annotated books and discussion questions to engage students in STEAM topics • Offers topical project and problem-solving activity ideas for students in the library makerspace • Provides research and additional resources for teachers and librarians to use in implementing successful STEAM programs

Artificial Intelligence

Author: Joe Greek
Publisher: The Rosen Publishing Group, Inc
ISBN: 1499438974
Size: 68.90 MB
Format: PDF, Kindle
View: 4769
For ages, the idea of machines that think and act on their own has gripped scientists, thinkers, and the general public. This book explores the history of artificial intelligence (A.I.), and how science fiction is quickly becoming science fact. It examines the technologies involved in A.I. and its inevitable effects on work, life, health, and many other aspects of human society. Rooted in history and science, this book provides an inside look at a topic that captivates engineers, scientists, and dreamers, but also raises important ethical issues and challenges how we see ourselves and our mechanical and computer creations.

Video Games

Author: Kathy Ceceri
Publisher: Nomad Press
ISBN: 1619302926
Size: 16.35 MB
Format: PDF, Mobi
View: 4121
Catch a glimpse inside a school bus and you’ll see lots of kids looking down. What are they doing? They’re deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships. Over 90 percent of kids ages 2–17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software such as MIT's Scratch! Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers’ building skills, while writing actual game code opens digital doors readers may not have known existed.

Author: William Gibson
ISBN: 9789607002501
Size: 58.55 MB
Format: PDF, ePub, Mobi
View: 855

The Complete Idiot S Guide To Nasa

Author: Thomas D. Jones
Publisher: Penguin
ISBN: 9780028642826
Size: 44.67 MB
Format: PDF, Docs
View: 3574
Coverage includes: the history of NASA, from its origins in the l950s as the Jet Propulsion Laboratory and Projects Mercury and Gemini; the history and timeline, triumphs and tragedies of the famed Apollo missions, including the historic Apollo 11, which put the first men on the Moon in l969; NASA's contributions to our everyday life, most notably on robotics and the creation of cutting-edge research on aerodynamics and chapters on important NASA discoveries: the Pioneer and Voyager Spacecraft, the Hubble Space Telescope, communications satellites such as the Echo, Telstar, and Syncom.

Journey Beyond Sel N

Author: Jeffrey Kluger
Size: 59.67 MB
Format: PDF, Mobi
View: 6138
In Journey Beyond Selene, Jeffrey Kluger brings to life an unheralded band of cutting-edge space explorers with their own stunning brand of the right stuff. He has written an adventure story that is full of drama, danger, and triumph -- the story of the men and women who have taken us to the ends of the solar system. The spaceships are flying. The most ambitious, most thrilling expeditions in history are under way, exploring worlds billions of miles from Earth. In Journey Beyond Selene, bestselling author Jeffrey Kluger tells for the first time the fascinating story of the people who are making these voyages of discovery happen -- the daring, determined, and brilliant men and women of NASA's Jet Propulsion Laboratory in Pasadena, California. JPL's scientists and engineers have been on the cutting edge of exploration for more than forty years, hammering together unmanned spaceships, mounting them atop rockets, and flinging them not just to our own moon -- the nearby world the Greeks called Selene -- but to the ends of the solar system. In the course of their journeys, these robot spacecraft have visited seven of the eight other planets and -- more important -- the sparkling swarms of multicolored moons that circle them. What they've found is astonishing. In addition to discovering many more moons than astronomers thought existed, JPL scientists have found these worlds to be stranger than anyone imagined. Their fanciful names -- Ophelia, Europa, Despina, Titania, Pandora, Pan, Puck -- only hint at their fantastic nature. They are worlds where volcanoes spew glittering snow, rivers run with scalding ammonia, geysers spout carbonated water, fires burn on one moon and dust the cliffs of another with ash, where whole globes shatter to shrapnel and then eerily reassemble themselves. And they are places where life might be taking hold even now. The story of the solar system's sixty-three moons is extraordinary, but the story of how JPL scientists have explored them is even more so. It took furious bureaucratic battles to get these spacecraft built, and it meant overcoming enormous technical obstacles to get them flying. There have been, inevitably, near disasters along the way. The story is still unfolding, as future missions are poised to go back to many of those distant moons. One will attempt to land on Jupiter's ice-covered Europa and sample its salty sea for signs of life. A perfect blend of science and adventure, Journey Beyond Selene is a riveting account of the men and women who build and fly the incredible unmanned spaceships that are unlocking the secrets of the solar system -- and perhaps of life itself.

Pro Android 4

Author: Satya Komatineni
Publisher: Apress
ISBN: 1430239301
Size: 60.87 MB
Format: PDF, ePub
View: 6801
Pro Android 4 shows you how to build real-world and fun mobile apps using the new Android SDK 4 (Ice Cream Sandwich), which unifies Gingerbread for smartphones, Honeycomb for tablets and augments further with Google TV and more. This Android 4 book updates the best selling Pro Android 3 and covers everything from the fundamentals of building apps for embedded devices, smartphones, and tablets to advanced concepts such as custom 3D components, multi-tasking, sensors/augmented reality, better accessories support and much more. Using the tutorials and expert advice, you'll quickly be able to build cool mobile apps and run them on dozens of Android-based smartphones. You'll explore and use the Android APIs, including those for media and sensors. And you'll check out what's new with Android 4, including the improved user interface across all Android platforms, integration with services, and more. After reading this definitive tutorial and reference, you gain the knowledge and experience to create stunning, cutting-edge Android 4 apps that can make you money, while keeping you agile enough to respond to changes in the future. What you’ll learn How to use Android 4 to build Java-based mobile apps for Android smartphones and tablets How to build irresistible standard and custom User Interfaces and User Experiences (UI and UX) across Android devices How to populate your application with data from data sources, using Content Providers How to build multimedia and game apps using Android's media APIs How to use Android's location-based services, network-based services, and security How to use new Android features, such as Fragments and the ActionBar Who this book is for This book is for professional software engineers and programmers looking to move their ideas and applications into the mobile space with Android. It assumes a passable understanding of Java, including how to write classes and handle basic inheritance structures. Table of Contents Introducing the Android Computing Platform Setting up Your Development Environment Understanding Resources Understanding Content Providers Understanding Intents Building User Interfaces and Using Controls Adding Menus Fragments Dialogs: Regular and Fragment Action Bar Advanced Debugging and Analysis Responding to Configuration Changes Working with Preferences and Saving State Security and Permissions Working with Services Exploring Packages, Processes, and Library Projects Exploring Processes, Components, Threads, and Handlers Advanced Async Task Exploring Broadcast Receivers and Long Running Services Exploring the Alarm Manager Unveiling 2D Animation Exploring Maps and Location Services Using the Telephony APIs Understanding the Media Frameworks Home Screen Widgets Home Screen List Widgets Android Search User Experience Drag and Drop Using Sensors Understanding the Contacts API Deploying your Application: Android Market and Beyond