Literary Art In Digital Performance

Author: Francisco J. Ricardo
Publisher: Bloomsbury Publishing USA
ISBN: 1441117997
Size: 32.65 MB
Format: PDF, Docs
View: 950
Download
Literary Art in Digital Performance examines electronic works of literary art, a category integrating the visual+textual including interactive poetry, narrative computer games, filmic sculpture and projective art. Each case study/chapter is followed by a 'post-chapter' dialogue between editor and author - providing further entry points for theoretical analysis.

The Johns Hopkins Guide To Digital Media

Author: Marie-Laure Ryan
Publisher: JHU Press
ISBN: 1421412233
Size: 48.73 MB
Format: PDF, Docs
View: 7143
Download
The study of what is collectively labeled "New Media"—the cultural and artistic practices made possible by digital technology—has become one of the most vibrant areas of scholarly activity and is rapidly turning into an established academic field, with many universities now offering it as a major. The Johns Hopkins Guide to Digital Media is the first comprehensive reference work to which teachers, students, and the curious can quickly turn for reliable information on the key terms and concepts of the field. The contributors present entries on nearly 150 ideas, genres, and theoretical concepts that have allowed digital media to produce some of the most innovative intellectual, artistic, and social practices of our time. The result is an easy-to-consult reference for digital media scholars or anyone wishing to become familiar with this fast-developing field.

Literary Gaming

Author: Astrid Ensslin
Publisher: MIT Press
ISBN: 0262322048
Size: 73.48 MB
Format: PDF, Docs
View: 6645
Download
In this book, Astrid Ensslin examines literary videogames -- hybrid digital artifacts that have elements of both games and literature, combining the ludic and the literary. These works can be considered verbal art in the broadest sense (in that language plays a significant part in their aesthetic appeal); they draw on game mechanics; and they are digital-born, dependent on a digital medium (unlike, for example, conventional books read on e-readers). They employ narrative, dramatic, and poetic techniques in order to explore the affordances and limitations of ludic structures and processes, and they are designed to make players reflect on conventional game characteristics. Ensslin approaches these hybrid works as a new form of experimental literary art that requires novel ways of playing and reading. She proposes a systematic method for analyzing literary-ludic (L-L) texts that takes into account the analytic concerns of both literary stylistics and ludology.After establishing the theoretical underpinnings of her proposal, Ensslin introduces the L-L spectrum as an analytical framework for literary games. Based on the phenomenological distinction between deep and hyper attention, the L-L spectrum charts a work's relative emphases on reading and gameplay. Ensslin applies this analytical toolkit to close readings of selected works, moving from the predominantly literary to the primarily ludic, from online hypermedia fiction to Flash fiction to interactive fiction to poetry games to a highly designed literary "auteur" game. Finally, she considers her innovative analytical methodology in the context of contemporary ludology, media studies, and literary discourse analysis.

The Engagement Aesthetic

Author: Francisco J. Ricardo
Publisher: Bloomsbury Publishing USA
ISBN: 1623569613
Size: 14.27 MB
Format: PDF, Docs
View: 6830
Download
Long after painting, sculpture, photography, and film developed along with their materials - canvas and panel, marble and bronze, and celluloid film - a new generation of art has emerged in which digital, electronic, architectural, and performative materials have offered new forms for creative expression and experience. In much of this new art, the medium - no longer composed of passive materials - now embraces and challenges viewers to work as co-creators of aesthetic experience. Starting from the impossibility of understanding this new and complex art solely within the framework of contemporary art history and criticism, The Engagement Aesthetic offers new modes of critique for new media works of art, literature, and performance that operate in complex ways. Blending a range of methodologies from phenomenology, art history, linguistics, and statistical analysis, Ricardo explores how a new kinship between individual participation, electronic media, virtual and actual space, and mediated language results in a new aesthetic of mutual engagement.

New Directions In Digital Poetry

Author: C.T. Funkhouser
Publisher: A&C Black
ISBN: 1441115919
Size: 77.97 MB
Format: PDF, ePub, Docs
View: 6436
Download
Examines a range of innovative practices and processes in digital poetry published on the global computer network during the past decade.

Digital Art And Meaning

Author: Roberto Simanowski
Publisher: U of Minnesota Press
ISBN: 0816667373
Size: 30.76 MB
Format: PDF, ePub, Mobi
View: 4590
Download
How to interpret and critique digital arts, in theory and in practice.

Digital Performance

Author: Steve Dixon
Publisher: Mit Press
ISBN:
Size: 50.40 MB
Format: PDF, ePub, Docs
View: 2690
Download
The historical roots, key practitioners, and artistic, theoretical, and technological trends in the incorporation of new media into the performing arts.

A Companion To Digital Literary Studies

Author: Ray Siemens
Publisher: John Wiley & Sons
ISBN: 1118508831
Size: 60.17 MB
Format: PDF
View: 3540
Download
This Companion offers an extensive examination of how new technologies are changing the nature of literary studies, from scholarly editing and literary criticism, to interactive fiction and immersive environments. A complete overview exploring the application of computing in literary studies Includes the seminal writings from the field Focuses on methods and perspectives, new genres, formatting issues, and best practices for digital preservation Explores the new genres of hypertext literature, installations, gaming, and web blogs The Appendix serves as an annotated bibliography

Latino A Literature In The Classroom

Author: Frederick Luis Aldama
Publisher: Routledge
ISBN: 1317933982
Size: 57.43 MB
Format: PDF, Kindle
View: 3368
Download
In one of the most rapidly growing areas of literary study, this volume provides the first comprehensive guide to teaching Latino/a literature in all variety of learning environments. Essays by internationally renowned scholars offer an array of approaches and methods to the teaching of the novel, short story, plays, poetry, autobiography, testimonial, comic book, children and young adult literature, film, performance art, and multi-media digital texts, among others. The essays provide conceptual vocabularies and tools to help teachers design courses that pay attention to: Issues of form across a range of storytelling media Issues of content such as theme and character Issues of historical periods, linguistic communities, and regions Issues of institutional classroom settings The volume innovatively adds to and complicates the broader humanities curriculum by offering new possibilities for pedagogical practice.

Performativity In Art Literature And Videogames

Author: Darshana Jayemanne
Publisher: Springer
ISBN: 3319544519
Size: 21.98 MB
Format: PDF
View: 2288
Download
This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences’ experience of art. The frame, as a site of paradox, links the book’s discussion of theory with close readings of texts, which include artworks, books and videogames. The resulting method is interdisciplinary in scope and will be of use to researchers interested in the performative aspects of gaming, art, digital storytelling and nonlinear narrative.