Learn To Program With Small Basic

Author: Majed Marji
Publisher: No Starch Press
ISBN: 1593277024
Size: 41.99 MB
Format: PDF, ePub
View: 6602
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Small Basic is a free, beginner-friendly programming language created by Microsoft. Inspired by BASIC, which introduced programming to millions of first-time PC owners in the 1970s and 1980s, Small Basic is a modern language that makes coding simple and fun. Learn to Program with Small Basic introduces you to the empowering world of programming. You’ll master the basics with simple activities like displaying messages and drawing colorful pictures, and then work your way up to programming games! Learn how to: *Program your computer to greet you by name *Make a game of rock-paper-scissors using If/Else statements *Create an interactive treasure map using arrays *Draw intricate geometric patterns with just a few lines of code *Simplify complex programs by breaking them into bite-sized subroutines You’ll also learn to command a turtle to draw shapes, create magical moving text, solve math problems quickly, help a knight slay a dragon, and more! Each chapter ends with creative coding challenges so you can take your skills to the next level. Learn to Program with Small Basic is the perfect place to start your computer science journey.

Learn To Program With Scratch

Author: Majed Marji
Publisher: No Starch Press
ISBN: 1593275781
Size: 74.21 MB
Format: PDF, ePub, Mobi
View: 747
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Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2

Knowledge Visualization And Visual Literacy In Science Education

Author: Ursyn, Anna
Publisher: IGI Global
ISBN: 1522504818
Size: 79.16 MB
Format: PDF, ePub
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Effective communication within learning environments is a pivotal aspect to students’ success. By enhancing abstract concepts with visual media, students can achieve a higher level of retention and better understand the presented information. Knowledge Visualization and Visual Literacy in Science Education is an authoritative reference source for the latest scholarly research on the implementation of visual images, aids, and graphics in classroom settings and focuses on how these methods stimulate critical thinking in students. Highlighting concepts relating to cognition, communication, and computing, this book is ideally designed for researchers, instructors, academicians, and students.

Ekistics

Author:
Publisher:
ISBN:
Size: 65.90 MB
Format: PDF, ePub
View: 493
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Introduction To The Game Industry

Author: Michael E. Moore
Publisher: Prentice Hall
ISBN: 9780131687431
Size: 53.70 MB
Format: PDF, Docs
View: 3680
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For Introduction to Game Industry and Introduction to Game Production courses. With coherent coverage of complex topics, this text offers an overview of how the game industry works and describes how games are designed and built.

Uc Santa Cruz

Author: University of California, Santa Cruz
Publisher:
ISBN:
Size: 59.63 MB
Format: PDF
View: 6903
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