Leadership Games

Author: Stephen S. Kaagan
Publisher: SAGE Publications
ISBN: 145223745X
Size: 68.91 MB
Format: PDF, Mobi
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Leadership Games presents twenty-five practical, inexpensive experimental activities designed to be used in various leadership training and development programmes.This book centers on those areas of primary concern to todays managers, team leadership, risking innovation, fostering collaboration, managing conflict, and using diversity. The author has extensive experience both in the academic and consulting word (including being a past President of the Outward Bound program in Rockland, Maine).

30 Reflective Staff Development Exercises For Educators

Author: Stephen S. Kaagan
Publisher: Corwin Press
ISBN: 1452295867
Size: 33.88 MB
Format: PDF, Mobi
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This edition offers a fresh introduction to the power of reflective exercises, new questions for individual and group reflection, and a section on asking thoughtful debriefing questions.

Leadership Development

Author: Manuel London
Publisher: Psychology Press
ISBN: 1135647879
Size: 79.65 MB
Format: PDF, Docs
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Leadership Development explores how leaders gain and use self-knowledge for continuous improvement and career development and describes how leaders help themselves and the people with whom they work, understand themselves, and become more self-determined, continuous learners, and make the most of resources, such as feedback and coaching. This book explains why leaders need support for self-insight and professional growth in today's business environment. It explores dimensions of effective leadership in light of business, technological, and economic trends. Focusing on the importance of leaders developing accurate self-understanding, the book defines self-insight, outlines the meaning of internal strength and resilience for self-regulation, and considers how leaders attain a meaningful and realistic sense of self-identity. This volume illustrates ways organizations support these psychological processes. Leadership development is viewed as a comprehensive, continuous process that includes evaluating organizational needs and individual competencies, setting goals for career development and performance improvement, offering needed training and growth experiences, providing feedback, and tracking change in behavior and performance over time. It describes how leaders react to feedback and how 360-degree feedback survey methods and executive coaching help leaders attain and apply self-insight to enhance their performance. In addition, this book considers challenges and opportunities for leadership development, including how leaders overcome career barriers and become continuous learners.

Developing Teacher Leaders

Author: Frank Crowther
Publisher: Corwin Press
ISBN: 1412963745
Size: 50.68 MB
Format: PDF, Mobi
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With five new case studies, this revised edition shows principals and staff developers how to collaborate with teachers in fostering, developing, and supporting teacher leadership.

Knowledge Transfer And Innovation

Author: Nory B. Jones
Publisher: Routledge
ISBN: 1351778234
Size: 62.21 MB
Format: PDF, Docs
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This book demonstrates how managers can use and transfer knowledge more effectively to stimulate innovation in their organization in order to increase their competitive advantage. Jones and Mahon draw on their discussions with combat Veterans, whose very survival relies on their skill in transferring crucial knowledge and information quickly, effectively and efficiently. They note that in today’s competitive and fast-paced business world, these skills translate into continual innovation, metamorphosis,and ultimately success. The authors have built a conceptual framework that demonstrates to the reader how to develop the same underlying skills and to use them effectively in the business environment. With rich and lively examples throughout, Knowledge Transfer and Innovation equips students and practitioners of knowledge management, innovation, leadership and strategy with the skills, tools and strategies to succeed in today’s fast-paced business environment.

Oxford Textbook Of Critical Care

Author: Clinical Professor Division of Critical Care Andrew Webb
Publisher: Oxford University Press
ISBN: 019960083X
Size: 41.47 MB
Format: PDF
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The thoroughly revised second edition of the Oxford Textbook of Critical Care is a comprehensive multi-disciplinary text covering all aspects of adult intensive care management. Uniquely the book takes a problem-orientated approach providing a reference source for clinical issues experienced every day in the intensive care unit. The text is organized into short topics allowing readers to rapidly access authoritative information on specific clinical problems. Each topic refers to basic physiological principles and provides up-to-date treatment advice supported by references to the most vital literature. Where international differences exist in clinical practice, authors cover alternative views. Key messages summarise each topic in order to aid quick review and decision making. Edited and written by an international group of recognized experts from many disciplines, the second edition of the Oxford Textbook of Critical Care provides an up-to-date reference that is relevant for intensive care units and emergency departments globally. This volume is the definitive text for all health care providers, including physicians, nurses, respiratory therapists, and other allied health professionals who take care of critically ill patients. This print edition of The Oxford Textbook of Critical Care comes with a year's access to the online version on Oxford Medicine Online. By activating your unique access code, you can read and annotate the full text online, follow links from the references to primary research materials, and view, enlarge and download all the figures and tables.

Games That Teach

Author: Steve Sugar
Publisher: Pfeiffer
ISBN: 9780787940188
Size: 11.58 MB
Format: PDF
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Games are your answer! They don't want to hear you lecture. They don't want to read an instruction guide. So how can you tell them what they need to know? You want bright smiles, not bored sighs. You want them to have fun, but you want them to learn as well. GAMES are your answer! Games aren't just for kids. Games can help people learn business ideas: games can teach. Steve Sugar's adaptable designs put an end to tired, scripted business games. Sometimes you have a lot of games, but none of them ever seems to suit the occasion. Sometimes games suit the occasion, but are so rigid that the participants are bored before they've scarcely even begun. With Sugar's help, your games will always be both fitting and new. These aren't your average games. They're frame games, game shells to which you can add your own unique content. With this simple book, you'll quickly create perfect games for every setting! In this book you'll get: An abundance of uniq ue and playful games. These content-reinforcing designs will increase the smile quotient of even the most hard-to-please audience. A handy selection matrix. This tool helps you choose the games that suit your specific training needs. A simple seven-step game implementation model. This plan shows you how to customize these designs for your own use. As a student, Sugar used games to remember his schoolwork; as a teacher, he used games to energize dull lessons; as a trainer, he uses games to excite learners and accelerate learning. And now he offers you this invaluable treasury of his fluid game designs. Bring a bounty of frame game fun to your next training session or presentation!

Games That Teach Teams

Author: Steve Sugar
Publisher: Pfeiffer
ISBN: 9780787948351
Size: 23.36 MB
Format: PDF, Kindle
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Building on his first book, Games That Teach, Steve Sugar, along with George Takacs, tackles teams and team learning through the use of more than 20 competitive games and interactive learning exercises. Using the comprehensive facilitator notes, you'll be able to customize these innovative games to suit the training needs of the teams in your organization. Games That Teach Teams: Gives your teams the opportunity to discuss serious team topics in a non-threatening setting Includes a matrix indicating which games are most appropriate for specific team isues Contains sample exercises using game "frames" that allow you to create your own games Is completely reproducible, saving you time and money! "Games That Teach Teams is packed with activites that can help your team increase its ability to learn from its successes and failures and its ability to work together." —Rick Mauer, consultant; author of Beyond the Walls of Resistance

The Handbook Of Experiential Learning

Author: Melvin L. Silberman
Publisher: John Wiley & Sons
ISBN: 9780470117392
Size: 19.58 MB
Format: PDF
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The Handbook of Experiential Learning is a comprehensive resource that draws together contemporary thought and practice on a wide range of experiential learning applications from the best-known authorities on the topic. In this book, volume editor and leading experiential learning expert, Mel Silberman presents a contemporary review of experiential learning in the workplace complete with models, applications, and innovative uses. The handbook covers a broad range of experiential learning methods including: Games and simulations Action learning Role-play and Improv Story-telling Adventure activity Reflective practice Creative play It also describes the use of experiential learning in topics such as technical skills, leadership, team building, diversity and cross-cultural training, and emotional intelligence.