Ios Apps For Masterminds 2nd Edition

Author: J.D Gauchat
Publisher: MinkBooks
ISBN:
Size: 11.61 MB
Format: PDF, Kindle
View: 2890
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Get ahead of everyone else and learn the latest technologies introduced by Apple. This is the first book to teach you how to work with Swift 3, Xcode 8, iOS 10 and the new APIs. iOS Apps for Masterminds leads the reader step by step to master the complex subjects required to create applications for iPhones and iPads. After reading this book, you will know how to program in Swift, how to design user interfaces, and how to work with the most powerful frameworks available for the construction of modern applications. This book is a complete course that will teach you how to build insanely great applications from scratch. Every chapter explores both basic and complicated concepts of computer programming, the Swift language, and app development. The information is supported by fully functional examples to guide beginners and experts through every single framework included in the iOS SDK. The examples are distributed throughout the book in a specific order to gradually introduce complex topics and make them accessible to everyone. The goal of iOS Apps for Masterminds is to make you familiar with the most advanced technologies for app development. It was designed to prepare you for the future and was written for the genius inside you, for Masterminds. This book includes: Introduction to Swift 3 Swift Paradigm Foundation Framework UIKit Framework Auto Layout Size Classes Navigation Controllers Scroll Views Table Views Collection Views Split View Controller Alert Views Notifications Files Archiving Core Data iCloud Core Graphics and Quartz 2D Core Animation AVFoundation Camera and Photo Library Web Views Contacts Sensors MapKit Gesture Recognizers Timers Operation Queues Error Handling Image and Video Internationalization ...and more! iOS app development with iOS 10, Xcode 8 and Swift 3App development, Swift programming, Create apps, Create app, iPhone apps, Build app, Swift language, develop application, Objective-C, Apple development, iOS development, iOS Apps, Program apps.

Ios Apps For Masterminds 2nd Edition

Author: J.D Gauchat
Publisher: MinkBooks
ISBN:
Size: 15.45 MB
Format: PDF
View: 2640
Download
Get ahead of everyone else and learn the latest technologies introduced by Apple. This is the first book to teach you how to work with Swift 3, Xcode 8, iOS 10 and the new APIs. iOS Apps for Masterminds leads the reader step by step to master the complex subjects required to create applications for iPhones and iPads. After reading this book, you will know how to program in Swift, how to design user interfaces, and how to work with the most powerful frameworks available for the construction of modern applications. This book is a complete course that will teach you how to build insanely great applications from scratch. Every chapter explores both basic and complicated concepts of computer programming, the Swift language, and app development. The information is supported by fully functional examples to guide beginners and experts through every single framework included in the iOS SDK. The examples are distributed throughout the book in a specific order to gradually introduce complex topics and make them accessible to everyone. The goal of iOS Apps for Masterminds is to make you familiar with the most advanced technologies for app development. It was designed to prepare you for the future and was written for the genius inside you, for Masterminds. This book includes: Introduction to Swift 3 Swift Paradigm Foundation Framework UIKit Framework Auto Layout Size Classes Navigation Controllers Scroll Views Table Views Collection Views Split View Controller Alert Views Notifications Files Archiving Core Data iCloud Core Graphics and Quartz 2D Core Animation AVFoundation Camera and Photo Library Web Views Contacts Sensors MapKit Gesture Recognizers Timers Operation Queues Error Handling Image and Video Internationalization ...and more! iOS app development with iOS 10, Xcode 8 and Swift 3App development, Swift programming, Create apps, Create app, iPhone apps, Build app, Swift language, develop application, Objective-C, Apple development, iOS development, iOS Apps, Program apps.

Anyone Can Create An App

Author: Wendy Wise
Publisher: Manning Publications
ISBN: 9781617292651
Size: 44.12 MB
Format: PDF, Docs
View: 2161
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"Anyone Can Create an App" is based on the lofty premise that anyone can begin programming given the right tools and the right help. With some time set aside and the course-work in this book, readers will be able to program their first, fully working iPhone or iPad Application. They'll wonder why they never did it before! "Anyone Can Create an App" provides the EASY starting point for those people who have never programmed before but who always wanted to build iPhone and iPad apps. It starts with the absolute basics and progresses without leaving gaps so that the non-technical person can feel confident going from green to full-grown. Readers will create several apps for their iPhone and get a huge sense of accomplishment along the way. The book also demystifies some of the "insider terms" that programmers use. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

Swift For Beginners

Author: Boisy G. Pitre
Publisher: Peachpit Press
ISBN: 0134289781
Size: 64.64 MB
Format: PDF, Kindle
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LEARNING A NEW PROGRAMMING LANGUAGE can be daunting. With Swift, Apple has lowered the barrier of entry for developing iOS and OS X apps by giving developers an innovative programming language for Cocoa and Cocoa Touch. Now in its second edition, Swift for Beginners has been updated to accommodate the evolving features of this rapidly adopted language. If you are new to Swift, this book is for you. If you have never used C, C++, or Objective-C, this book is definitely for you. With this handson guide, you’ll quickly be writing Swift code, using Playgrounds to instantly see the results of your work. Author Boisy G. Pitre gives you a solid grounding in key Swift language concepts—including variables, constants, types, arrays, and dictionaries—before he shows you how to use Swift’s innovative Xcode integrated development environment to create apps for iOS and OS X. THIS BOOK INCLUDES: Detailed instruction, ample illustrations, and clear examples Best practices from an experienced Mac and iOS developer Emphasis on how to use Xcode, Playgrounds, and the REPL COMPANION WEBSITE: www.peachpit.com/swiftbeginners2 includes additional resources.

Learning Core Data For Ios With Swift

Author: Tim Roadley
Publisher: Addison-Wesley Professional
ISBN: 013412006X
Size: 28.15 MB
Format: PDF, ePub
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Get Started Fast with Core Data App Development Using iOS 9, Swift, and Xcode 7 Core Data is a remarkably mature, stable, and fast platform for data access, and Swift is a world-class language for applying it. Now, there’s a complete guide to using Core Data and Swift together in production apps. Tim Roadley shows you how to gain the benefits of a relational database without writing SQL queries, so you can get more done faster, with less coding. This book fully reflects Apple’s latest iOS 9 platform innovations and teaches Core Data entirely with Swift examples. It guides you step-by-step through creating a modern data-driven iOS app that fully integrates iCloud via CloudKit for public data sharing. Roadley introduces up-to-date patterns and best practices designed to overcome the frustrations of Core Data development. Each chapter builds on the last, introducing new topics in the order you’ll implement them and extending your skills simply and intuitively. Each chapter offers downloadable project code, along with exercises to help you explore even further, either as a self-learner or a student in an iOS development course. Roadley even shows how to build helper classes that simplify reuse of his example code. If you’re an experienced iOS developer, here are all the Swift skills and resources you need to integrate data into any app—quickly, easily, and painlessly. Coverage includes Understanding what Core Data is and what it can (and can’t) do Configuring basic managed object models, and choosing data types Expanding data models without introducing errors Using relationships and entity inheritance to unlock more power Delivering memory-efficient, high performance table views Enabling users to easily modify managed object attributes Generating persistent stores of preloaded default data Using Deep Copy to copy objects and relationships between persistent stores Optimizing performance by eliminating bottlenecks and offloading intensive tasks to the background Implementing efficient search Integrating diverse iCloud accounts and preferences Mastering advanced iCloud integration, including entity-level seeding and unique object de-dupe Leveraging public CloudKit databases to sync data across users with different iCloud accounts About the Website All code samples are available for download at timroadley.com. informit.com/learningseries timroadley.com

Practical Swift

Author: Eric Downey
Publisher: Apress
ISBN: 1484222806
Size: 45.48 MB
Format: PDF
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Take a firsthand tour of Xcode and all the latest features Swift 3 has to offer. If you have picked up this book, chances are you know a little bit about Swift Programming. With Practical Swift you’ll develop an advanced understanding of the language that will enable you to create a reference guide using Xcode Playgrounds, one you can continue to grow throughout your iOS career. This book not only shows you how to code in a clean and concise manner, but also the why behind the code. Understanding why will be instrumental in your advancement as a Swift developer. What You’ll learn: Review the evolution of Swift and the latest features in Swift 3 Study architecture and design patterns Examine Protocol Oriented Programming Understand Swift generics Test Swift code Build an iOS App with core data from scratch Who This Book Is For: The primary audience for this book is developers who have started learning iOS and Swift and want to learn more of the intermediate to advanced topics available in Swift. The secondary audience is developers who have experience in iOS and Swift and want a good reference book for concepts they might already know, but are looking to re-enforce.

Swift Ios 24 Hour Trainer

Author: Abhishek Mishra
Publisher: John Wiley & Sons
ISBN: 1119073553
Size: 46.54 MB
Format: PDF, Kindle
View: 1550
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This book and online video package is a self-paced guide to Swift programming. Easy-to-follow lessons, reinforced by step-by-step instructions, screencasts, and supplemental exercises, allow readers of all learning styles to master Swift programming quickly and painlessly. The book starts at the very beginning, assuming you have little or no programming experience. The book is divided into lessons that teach a specific concept or technique, and then invites you to "Try It", by performing a programming exercise to solidify the lesson's ideas. The Try It has several subsections: Goals describes the exercise so you know what should happen. Hints give pointers about possible confusing aspects of the problem if they are needed. Step-by-Step provides a numbered series of steps that show how to solve the problem. The book covers the fundamentals of using Swift to create iPhone and iPad apps. The first section introduces you to iOS development with Swift. You will learn how to set up a development environment, and learn fundamental Swift programming concepts like variables, statements, expressions, operators, functions, and closures. Next, you will learn how to accomplish common tasks with Swift, like alert views, table views, and collection views. More lessons tackle network programming and local data storage. Topic introduced here will be XML parsing, JSON parsing, Core Data, and consuming web services with NSURLConnection. You will also learn slightly more advanced concepts, including Tab bars, Web views, the Accelerometer, Camera and photo library, Google maps, and Core Location. Finally, you will learn how to: obtain a device UDID. test your applications on an actual device. distribute your applications outside the Appstore to clients for testing. distribute your app from the Appstore and also lists common reasons why applications are rejected.

Swift 3 Game Development

Author: Stephen Haney
Publisher: Packt Publishing Ltd
ISBN: 1787122425
Size: 77.53 MB
Format: PDF, ePub, Mobi
View: 3847
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Embrace the mobile gaming revolution by creating popular iOS games with Swift 3.0 About This Book Create and design games for iPhone and iPad using SpriteKit and Swift 3.0 Learn the core fundamentals of SpriteKit game development and mix and match techniques to customize your game This step-by-step practical guide will teach you to build games from scratch using little-known tips and strategies for maximum fun Who This Book Is For If you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required. What You Will Learn Deliver powerful graphics, physics, and sound in your game by using SpriteKit Set up the scene using the new capabilities of the scene editor and custom classes Maximize gameplay with little-known tips and strategies for fun and repeatable action Make use of animations, graphics, and particles to polish your game Understand the current mobile monetization landscape to choose the best option for your own situation Integrate your game with Game Center so that your players can share their high scores and achievements Publish your game to the App Store and enjoy people playing your games In Detail Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit. Style and approach This project-based guide is engaging with a visually-rich approach rather than a text-heavy approach. With every chapter containing practical examples, you will understand how Swift programming works and make the most of the new features in version 3.0.

Ios 11 Swift Programming Cookbook

Author: Vandad Nahavandipoor
Publisher: "O'Reilly Media, Inc."
ISBN: 1491992425
Size: 79.43 MB
Format: PDF, ePub, Docs
View: 5510
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iOS 11, Swift 4, and Xcode 9 provide many new APIs for iOS developers. With this cookbook, you’ll learn more than 170 proven solutions for tackling the latest features in iOS 11 and watchOS 4, including new ways to use Swift and Xcode to make your day-to-day app development life easier. This collection of code-rich recipes also gets you up to speed on continuous delivery and continuous integration systems. Ideal for intermediate and advanced iOS developers looking to work with the newest version of iOS, these recipes include reusable code on GitHub, so you can put them to work in your project right away. Among the topics covered in this book: New features in Swift 4 and Xcode 9 Tools for continuous delivery and continuous integration Snapshot testing and test automation Creating document-based applications Updated Map view and Core Location features iOS 11’s Security and Password Autofill Data storage with Apple’s Core Data Creating lively user interfaces with UI Dynamics Building iMessage applications and sticker packages Integrating Siri into your apps with Siri Kit Creating fascinating apps for Apple Watch