Inventing The Medium

Author: Janet H. Murray
Publisher: MIT Press
ISBN: 0262302802
Size: 67.52 MB
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Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field.Murray explains that innovative interaction designers should think of all objects made with bits -- whether games or Web pages, robots or the latest killer apps -- as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations -- creative exercises for students and thought experiments for practitioners -- that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.

The Newmediareader

Author: Noah Wardrip-Fruin
Publisher: MIT Press
ISBN: 9780262232272
Size: 61.40 MB
Format: PDF, Mobi
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A sourcebook of historical written texts, video documentation, and working programs that form the foundation of new media.

Worlds In Play

Author: Suzanne De Castell
Publisher: Peter Lang
ISBN: 9780820486437
Size: 24.44 MB
Format: PDF, Kindle
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"Worlds in Play," a map of the -state of play- in digital games research today, illustrates the great variety and extreme contrasts in the landscape cleft by contemporary digital games research. The chapters in this volume are the work of an international review board of seventy game-study specialists from fields spanning social sciences, arts, and humanities to the physical and applied sciences and technologies. A wellspring of inspiring concepts, models, protocols, data, methods, tools, critical perspectives, and directions for future work, "Worlds in Play" will support and assist in reading not only within, but across fields of play - disciplinary, temporal, and geographical - and encourage all of us to widen our focus to encompass the omni-dimensional phenomenon of -worlds in play.-"

Digital Babylon

Author: John Geirland
Publisher: Arcade Publishing
ISBN: 9781559704830
Size: 27.79 MB
Format: PDF
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Explores the digital entertainment industry's collaboration between technogeeks, media moguls, and business interests

Mediaweek

Author:
Publisher:
ISBN:
Size: 32.15 MB
Format: PDF, Kindle
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Hamlet On The Holodeck

Author: Janet H. Murray
Publisher: MIT Press
ISBN: 0262533480
Size: 68.14 MB
Format: PDF, Mobi
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An updated edition of the classic book on digital storytelling, with a new introduction and expansive chapter commentaries.

Kubrick S Total Cinema

Author: Philip Kuberski
Publisher: A&C Black
ISBN: 1441156879
Size: 24.43 MB
Format: PDF, Mobi
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An original study of Kubrick's philosophical themes and cinematic qualities: time, light, speech, music, poiesis, corporeality, war, eros, technology, and transcendence.

Inventing The Cloud Century

Author: Marcus Oppitz
Publisher: Springer
ISBN: 3319611615
Size: 65.76 MB
Format: PDF
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This book combines the three dimensions of technology, society and economy to explore the advent of today’s cloud ecosystems as successors to older service ecosystems based on networks. Further, it describes the shifting of services to the cloud as a long-term trend that is still progressing rapidly.The book adopts a comprehensive perspective on the key success factors for the technology – compelling business models and ecosystems including private, public and national organizations. The authors explore the evolution of service ecosystems, describe the similarities and differences, and analyze the way they have created and changed industries. Lastly, based on the current status of cloud computing and related technologies like virtualization, the internet of things, fog computing, big data and analytics, cognitive computing and blockchain, the authors provide a revealing outlook on the possibilities of future technologies, the future of the internet, and the potential impacts on business and society.

The Boy Who Invented Television

Author: Paul Schatzkin
Publisher: Teamcom Books
ISBN: 9781928791300
Size: 12.30 MB
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While the great minds of science, financed by the biggest companies in the world, wrestled with 19th century answers to a 20th century problem, Philo T. Farnsworth, age 14, dreamed of trapping light in an empty jar and transmitting it, one line at a time, on a magnetically deflected beam of electrons. Farnsworth was a farm boy from Rigby, Idaho, with virtually no knowledge of electronics when he first sketched his idea for electronic television on a blackboard for his high school science teacher. Fifteen years later, his teacher would recreate that sketch as part of his testimony in patent litigation between Farnsworth and the giant Radio Corporation of America. In 1930, Farnsworth was awarded the fundamental patents for modern television; but he had to spend the next decade fighting off challenges to his patents by the giant Radio Corporation of America and defending his vision against his own shortsighted investors who did not share his larger dream of scientific independence. The Boy Who Invented Television traces Farnsworth's guided tour of discovery, describing the observations he made in the course of developing and improving his initial invention and revealing how his unique insights brought him to the threshold of what could have been an even greater discovery -- clean, safe, and unlimited energy from controlled nuclear fusion. - Publisher.

Inventing The Future

Author:
Publisher: WIPO
ISBN: 9280513427
Size: 11.64 MB
Format: PDF, Mobi
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This guide focuses on patents, a key tool to enhance a company's ability to draw maximum benefit from new and innovative ideas and technological capabilities.