Inventing The Medium

Author: Janet H. Murray
Publisher: MIT Press
ISBN: 0262302802
Size: 14.63 MB
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Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field.Murray explains that innovative interaction designers should think of all objects made with bits -- whether games or Web pages, robots or the latest killer apps -- as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations -- creative exercises for students and thought experiments for practitioners -- that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.

Inventing The Medium

Author: Janet H. Murray
Publisher: MIT Press (MA)
ISBN: 9780262016148
Size: 24.86 MB
Format: PDF, Kindle
View: 490
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Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field. Murray explains that innovative interaction designers should think of all objects made with bits--whether games or Web pages, robots or the latest killer apps--as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations--creative exercises for students and thought experiments for practitioners--that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.

Hamlet On The Holodeck

Author: Janet H. Murray
Publisher: MIT Press
ISBN: 0262533480
Size: 52.19 MB
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An updated edition of the classic book on digital storytelling, with a new introduction and expansive chapter commentaries.

Sweating Bullets

Author: Robert Gaskins
Publisher: Vinland Books
ISBN: 0985142405
Size: 64.55 MB
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PowerPoint was the first presentation software designed for Macintosh and Windows, received the first venture capital investment ever made by Apple, then became the first significant acquisition ever made by Microsoft, who set up a new Graphics Business Unit in Silicon Valley to develop it further. Now, twenty-five years later, PowerPoint is installed on more than one billion computers, worldwide. In this book, Robert Gaskins (who invented the idea, managed its design and development, and then headed the new Microsoft group) tells the story of its first years, recounting the perils and disasters narrowly evaded as a startup, dissecting the complexities of being the first distant development group in Microsoft, and explaining decisions and insights that enabled PowerPoint to become a lasting success well beyond its original business uses.

Inventing The Great Awakening

Author: Frank Lambert
Publisher: Princeton University Press
ISBN: 9780691086910
Size: 54.85 MB
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This text presents an account of the evangelical revival known as the Great Awakening. It demonstrates that the 'awakening' was invented by 18th-century evangelicals who were religious promoters. It shows how these people told and retold their account to themselves, their followers and opponents.

Inventing The Future

Author: Nick Srnicek
Publisher: Verso Books
ISBN: 1784780987
Size: 40.29 MB
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A major new manifesto for a high-tech future free from work Neoliberalism isn’t working. Austerity is forcing millions into poverty and many more into precarious work, while the left remains trapped in stagnant political practices that offer no respite. Inventing the Future is a bold new manifesto for life after capitalism. Against the confused understanding of our high-tech world by both the right and the left, this book claims that the emancipatory and future-oriented possibilities of our society can be reclaimed. Instead of running from a complex future, Nick Srnicek and Alex Williams demand a postcapitaiist economy capable of advancing standards, liberating humanity from work and developing technologies that expand our freedoms. From the Trade Paperback edition.

Inventing Entertainment

Author: Brian Dolan
Publisher: Rowman & Littlefield Publishers
ISBN: 9780742564619
Size: 58.20 MB
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Brian Dolan's social and cultural history of the music business in relation to the history of the player piano is a critical chapter in the story of contemporary life. The player piano made the American music industry-and American music itself-modern. For years, Tin Pan Alley composers and performers labored over scores for quick ditties destined for the vaudeville circuit or librettos destined for the Broadway stage. But, the introduction of the player piano in the early 1900s, transformed Tin Pan Alley's guild of composers, performers, and theater owners into a music industry. The player piano, with its perforated music rolls that told the pianos what key to strike, changed musical performance because it made a musical piece standard, repeatable, and easy rather than something laboriously learned. It also created a national audience because the music that was played in New Orleans or Kansas City could also be played in New York or Missoula, as new music (ragtime) and dance (fox-trot) styles crisscrossed the continent along with the player piano's music rolls. By the 1920s, only automobile sales exceeded the amount generated by player pianos and their music rolls. Consigned today to the realm of collectors and technological arcane, the player piano was a moving force in American music and American life.

Inventing Times Square

Author: William R. Taylor
Publisher: JHU Press
ISBN: 9780801853371
Size: 36.61 MB
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A unique volume, Inventing Times Square approaches the subject of twentieth-century American city culture through a multidimensional examination of one quintessential urban space: Times Square. Ranging in time from 1905, when the crossroad was given its present name, through to the current plans for redevelopment, the authors examine Times Square as economic hub, real estate bonanza, entertainment center, advertising medium, architectural experiment, and erotic netherworld. Though the volume centers on Times Square, the essays venture much further into urban history and American social history, revealing in the process how Times Square reflected—even epitomized—America as it became an urban consumer culture.

Inventing Niagara

Author: Ginger Strand
Publisher: Simon and Schuster
ISBN: 1416546561
Size: 39.91 MB
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An exploration of Niagara Falls traces its history from natural wonder to engineering testament, in a report that reveals the impact of human development on the region and documents Niagara's ties to Native American rights, slavery, and the atomic bomb.

Inventing God

Author: Nicholas Mosley
Publisher: Dalkey Archive Press
ISBN: 9781564782915
Size: 39.23 MB
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Hafiz is a twenty-five-year-old Muslim doing post-graduate work in genetics at the University of Beirut. He is one of a team working on the possibility of fashioning a biological weapon that would be effective against some ethnic groups and not others. This project seems to him impossible, but still highly dangerous. Lisa is a sixteen-year-old Israeli girl who feels threatened by the Jewish insistence on dwelling on memories of the Holocaust. She looks for a way out to a future. Maurice Rotblatt is a middle-aged ex-television-guru who comes to the Middle East and calls for a plague on all ethnic and religious belligerants. He then disappears. His friends in England wonder - is he a victim? A trickster? Or has he left hints about some hope for a future? The story ends in September 2001. It is by the capacity to understand the interweaving actions and aspirations of many different characters - in Lebanon, Israel, Turkey, England - that there might be a chance, it seems, for humans to be nudged out of their self-destructive genetic and environmental conditioning.