Inventing The Medium

Author: Janet H. Murray
Publisher: MIT Press
ISBN: 0262302802
Size: 47.73 MB
Format: PDF, ePub
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Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field.Murray explains that innovative interaction designers should think of all objects made with bits -- whether games or Web pages, robots or the latest killer apps -- as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations -- creative exercises for students and thought experiments for practitioners -- that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.

Inventing The Medium

Author: Janet H. Murray
Publisher: MIT Press (MA)
ISBN: 9780262016148
Size: 37.41 MB
Format: PDF, ePub
View: 6423
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Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field. Murray explains that innovative interaction designers should think of all objects made with bits--whether games or Web pages, robots or the latest killer apps--as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations--creative exercises for students and thought experiments for practitioners--that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.

Hamlet On The Holodeck

Author: Janet H. Murray
Publisher: MIT Press
ISBN: 0262533480
Size: 76.34 MB
Format: PDF, ePub, Docs
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An updated edition of the classic book on digital storytelling, with a new introduction and expansive chapter commentaries.

Inventing God

Author: Nicholas Mosley
Publisher: Dalkey Archive Press
ISBN: 9781564782915
Size: 79.30 MB
Format: PDF, ePub, Mobi
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Hafiz is a twenty-five-year-old Muslim doing post-graduate work in genetics at the University of Beirut. He is one of a team working on the possibility of fashioning a biological weapon that would be effective against some ethnic groups and not others. This project seems to him impossible, but still highly dangerous. Lisa is a sixteen-year-old Israeli girl who feels threatened by the Jewish insistence on dwelling on memories of the Holocaust. She looks for a way out to a future. Maurice Rotblatt is a middle-aged ex-television-guru who comes to the Middle East and calls for a plague on all ethnic and religious belligerants. He then disappears. His friends in England wonder - is he a victim? A trickster? Or has he left hints about some hope for a future? The story ends in September 2001. It is by the capacity to understand the interweaving actions and aspirations of many different characters - in Lebanon, Israel, Turkey, England - that there might be a chance, it seems, for humans to be nudged out of their self-destructive genetic and environmental conditioning.

Sweating Bullets

Author: Robert Gaskins
Publisher: Vinland Books
ISBN: 0985142405
Size: 17.88 MB
Format: PDF, ePub
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PowerPoint was the first presentation software designed for Macintosh and Windows, received the first venture capital investment ever made by Apple, then became the first significant acquisition ever made by Microsoft, who set up a new Graphics Business Unit in Silicon Valley to develop it further. Now, twenty-five years later, PowerPoint is installed on more than one billion computers, worldwide. In this book, Robert Gaskins (who invented the idea, managed its design and development, and then headed the new Microsoft group) tells the story of its first years, recounting the perils and disasters narrowly evaded as a startup, dissecting the complexities of being the first distant development group in Microsoft, and explaining decisions and insights that enabled PowerPoint to become a lasting success well beyond its original business uses.

Inventing The Great Awakening

Author: Frank Lambert
Publisher: Princeton University Press
ISBN: 9780691086910
Size: 49.66 MB
Format: PDF
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This text presents an account of the evangelical revival known as the Great Awakening. It demonstrates that the 'awakening' was invented by 18th-century evangelicals who were religious promoters. It shows how these people told and retold their account to themselves, their followers and opponents.

Inventing The Mathematician

Author: Sara N. Hottinger
Publisher: SUNY Press
ISBN: 1438460112
Size: 64.88 MB
Format: PDF, ePub
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Considers how our ideas about mathematics shape our individual and cultural relationship to the field. Where and how do we, as a culture, get our ideas about mathematics and about who can engage with mathematical knowledge? Sara N. Hottinger uses a cultural studies approach to address how our ideas about mathematics shape our individual and cultural relationship to the field. She considers four locations in which representations of mathematics contribute to our cultural understanding of mathematics: mathematics textbooks, the history of mathematics, portraits of mathematicians, and the field of ethnomathematics. Hottinger examines how these discourses shape mathematical subjectivity by limiting the way some groups—including women and people of color—are able to see themselves as practitioners of math. Inventing the Mathematician provides a blueprint for how to engage in a deconstructive project, revealing the limited and problematic nature of the normative construction of mathematical subjectivity.

Inventing The Future

Author: Nick Srnicek
Publisher: Verso Books
ISBN: 1784780987
Size: 39.76 MB
Format: PDF
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A major new manifesto for a high-tech future free from work Neoliberalism isn’t working. Austerity is forcing millions into poverty and many more into precarious work, while the left remains trapped in stagnant political practices that offer no respite. Inventing the Future is a bold new manifesto for life after capitalism. Against the confused understanding of our high-tech world by both the right and the left, this book claims that the emancipatory and future-oriented possibilities of our society can be reclaimed. Instead of running from a complex future, Nick Srnicek and Alex Williams demand a postcapitaiist economy capable of advancing standards, liberating humanity from work and developing technologies that expand our freedoms. From the Trade Paperback edition.

Inventing The Internet

Author: Janet Abbate
Publisher: MIT Press
ISBN: 0262261332
Size: 30.69 MB
Format: PDF
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Since the late 1960s the Internet has grown from a single experimental network serving a dozen sites in the United States to a network of networks linking millions of computers worldwide. In Inventing the Internet, Janet Abbate recounts the key players and technologies that allowed the Internet to develop; but her main focus is always on the social and cultural factors that influenced the Internets design and use. The story she unfolds is an often twisting tale of collaboration and conflict among a remarkable variety of players, including government and military agencies, computer scientists in academia and industry, graduate students, telecommunications companies, standards organizations, and network users.The story starts with the early networking breakthroughs formulated in Cold War think tanks and realized in the Defense Department's creation of the ARPANET. It ends with the emergence of the Internet and its rapid and seemingly chaotic growth. Abbate looks at how academic and military influences and attitudes shaped both networks; how the usual lines between producer and user of a technology were crossed with interesting and unique results; and how later users invented their own very successful applications, such as electronic mail and the World Wide Web. She concludes that such applications continue the trend of decentralized, user-driven development that has characterized the Internet's entire history and that the key to the Internet's success has been a commitment to flexibility and diversity, both in technical design and in organizational culture.