How To Draw Fantasy Art And Rpg Maps

Author: Jared Blando
Publisher: Impact
ISBN: 9781440340246
Size: 59.90 MB
Format: PDF, ePub
View: 2317
The power of creation is at your fingertips! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. Heraldry and shield design. Depict cultural and political boundaries with shields and colors. Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!

Here Be Dragons

Author: Stefan Ekman
Publisher: Wesleyan University Press
ISBN: 081957323X
Size: 24.34 MB
Format: PDF, Kindle
View: 2217
First in-depth study of the use of landscape in fantasy literature

How To Draw And Paint Fantasy Architecture

Author: Rob Alexander
ISBN: 9781844486144
Size: 39.34 MB
Format: PDF, Mobi
View: 6634
This is a how-to guide to the essential techniques for capturing fantastic buildings, alien architecture, alternate realities, and ancient citadels. Exploring different media - traditional and digital - this text takes you step-by-step through the techniques you need for turning your own ideas into finished art.

Drawing Maps

Author: Kate Torpie
Publisher: Crabtree Publishing Company
ISBN: 9780778742678
Size: 70.71 MB
Format: PDF, ePub
View: 5817
An introduction to maps and the techniques used to make them includes related activities.

Fantasy Map Making

Author: Jesper Schmidt
Publisher: Fantasy Publishing
Size: 62.97 MB
Format: PDF, ePub, Docs
View: 6082
Have you ever struggled with map making? Spent countless hours trying to make it comply with the laws of nature This book is a step-by-step guidebook that will teach you how to create an authentic fantasy map. You will gain all the knowledge necessary to complete a map which your audience will believe, no matter if they are readers, viewing a movie, video game players, or role-playing gamers. It contains the exact process I use when creating maps for my fantasy fiction. I have spent countless hours researching and learning about the topography of Earth and how to apply it to a fantasy map so that you do not have to. I have translated it all into 14 easy steps which allow you to construct an entire fantasy map from start to finish. Step One: What you need to consider before starting your map.Step Two: The different options for creating the map: from hand-drawn over software to hiring a professional.Step Three: An overview of what is to come.Step Four: Sketch your map and make sure to get size of the world just right.Step Five: Adding continents by understanding how tectonic plates work.Step Six: Terraforming your world.Step Seven: Incorporating islands and lakes.Step Eight: Making sure that rivers are realistic.Step Nine: Adding forests.Step Ten: Borders and understanding how the lands will affect the people who live on them, and vice versa.Step Eleven: It’s then time for roads.Step Twelve: Optional fantasy elements.Step Thirteen: The final touches.Step Fourteen: The Map Master. As a companion to this book, you will be able to download a free worksheet. This is not a book to teach you how to draw. It’s about designing.

Drawing Painting Fantasy Worlds

Author: Finlay Cowan
Publisher: IMPACT
ISBN: 9781581809077
Size: 60.15 MB
Format: PDF, Docs
View: 256
With movies like Lord of the Rings, fantasy art is more popular than ever. Covers a wide range of media including watercolor painting, illustration, and digital painting. Showcases inspirational finished art from today's top fantasy artists.

The Art Of Illustrated Maps

Author: John Roman
Publisher: Simon and Schuster
ISBN: 1440339627
Size: 70.41 MB
Format: PDF, Mobi
View: 5503
While literally hundreds of books exist on the subject of "cartographic" maps, The Art of Illustrated Maps is the first book EVER to fully explore the world of conceptual, "imaginative" mapping. Author John Roman refers to illustrated maps as "the creative nonfiction of cartography," and his book reveals how and why the human mind instinctively recognizes and accepts the artistic license evoked by this unique art form. Drawing from numerous references, The Art of Illustrated Maps traces the 2000-year history of a specialized branch of illustration that historians claim to be "the oldest variety of primitive art." This book features the dynamic works of many professional map artists from around the world and documents the creative process as well as the inspirations behind contemporary, 21st-century illustrated maps.

Building Imaginary Worlds

Author: Mark J.P. Wolf
Publisher: Routledge
ISBN: 113622081X
Size: 23.79 MB
Format: PDF, ePub, Docs
View: 1614
Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.

Creating Life

Author: Randy Ellefson
ISBN: 9781946995018
Size: 57.50 MB
Format: PDF, ePub, Mobi
View: 4780
Creating a unique, immersive setting one life form at a time. CREATING LIFE (THE ART OF WORLD BUILDING, #1) is a detailed how-to guide on inventing the heart of every imaginary world - life. With chapters on creating gods, species/races, plants, animals, monsters, heroes, villains, and even undead, it draws on the author's quarter century of world building experience. Pointed questions, and an examination of answers and their repercussions, will help readers decide on goals, how to reach them, and whether they are even worth pursuing. Always practical, Creating Life will quickly improve the skills of beginners and experts alike, making a time consuming project more fun, easier, faster, and skillfully done. Unlike other world building guides, the series discusses how to use your inventions in stories while balancing narrative flow with the need for explaining your world. Tailored examples illustrate this. Extensive, culled research on life forms is provided to classify and understand options without overwhelming world builders with extraneous details. Storytellers, game designers, gamers, and hobbyists will benefit from seven free templates that can be downloaded and reused. CREATING LIFE will help your setting stand out from the multitude of fantasy and science fiction worlds audiences see. THE ART OF WORLD BUILDING is the only multi-volume series of its kind and is three times the length, depth, and breadth of other guides.