Graphic Storytelling

Author: Will Eisner
Publisher:
ISBN: 9780961472825
Size: 27.23 MB
Format: PDF
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Examines the fundamentals of storytelling in comic book style and offers advice on story construction and visual narratives.

Graphic Storytelling And Visual Narrative Will Eisner Instructional Books

Author: Will Eisner
Publisher: W. W. Norton & Company
ISBN: 039333127X
Size: 63.87 MB
Format: PDF
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In , Will Eisner—one of the most influential comic artists of the twentieth century—lays out the fundamentals of storytelling and their application in the comic book and graphic novel. In a work that will prove invaluable for comic artists and filmmakers, Eisner reveals how to construct a story and the basics of crafting a visual narrative. Filled with examples from Eisner's work as well as that of artists like Art Spiegelman and R. Crumb, this essential work covers everything from the fine points of graphic storytelling to the big picture of the medium, including how to:

Visual Families

Author: Vanessa Obrecht
Publisher: Die Gestalten Verlag
ISBN: 9783899555400
Size: 60.40 MB
Format: PDF, Kindle
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Family Face visualizes our penchant for sorting in playful and entertaining ways. The book presents lighthearted yet compelling work by illustrators, designers, and the creators of infographics that visually structures the stuff of our daily lives.

Comics Sequential Art

Author: Will Eisner
Publisher:
ISBN: 9780961472818
Size: 60.87 MB
Format: PDF, Mobi
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The author discusses his ideas and theories and provides instructions on the art of graphic storytelling.

From Comic Strips To Graphic Novels

Author: Daniel Stein
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110427729
Size: 10.68 MB
Format: PDF, ePub, Mobi
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This essay collection examines the theory and history of graphic narrative as one of the most interesting and versatile forms of narrative beyond traditional literary texts. Analyzing a wide range of texts, genres, and narrative strategies from both theoretical and historical perspectives, its various contributors offer state-of-the-art research on graphic narrative in the context of an increasingly postclassical and transmedial narratology.

Out On The Wire

Author: Jessica Abel
Publisher: Broadway Books
ISBN: 0385348444
Size: 21.84 MB
Format: PDF, ePub
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A Library Journal Best Book of 2015 Go behind the scenes of seven of today’s most popular narrative radio shows and podcasts, including This American Life and RadioLab, in graphic narrative. Every week, millions of devoted fans tune in to or download This American Life, The Moth, Radiolab, Planet Money, Snap Judgment, Serial, Invisibilia and other narrative radio shows. Using personal stories to breathe life into complex ideas and issues, these beloved programs help us to understand ourselves and our world a little bit better. Each has a distinct style, but every one delivers stories that are brilliantly told and produced. Out on the Wire offers an unexpected window into this new kind of storytelling—one that literally illustrates the making of a purely auditory medium. With the help of This American Life's Ira Glass, Jessica Abel, a cartoonist and devotee of narrative radio, uncovers just how radio producers construct narrative, spilling some juicy insider details. Jad Abumrad of RadioLab talks about chasing moments of awe with scientists, while Planet Money’s Robert Smith lets us in on his slightly goofy strategy for putting interviewees at ease. And Abel reveals how mad—really mad—Ira Glass becomes when he receives edits from his colleagues. Informative and engaging, Out on the Wire demonstrates that narrative radio and podcasts are creating some of the most exciting and innovative storytelling available today. From the Trade Paperback edition.

Contemporary Comics Storytelling

Author: Karin Kukkonen
Publisher: U of Nebraska Press
ISBN: 0803246374
Size: 66.65 MB
Format: PDF, ePub, Mobi
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How to analyze comics cognitively -- Textual traditions in comics: fables, genre, and intertextuality -- Fictionality in comics: Tom Strong, storyworlds, and the imagination -- Fictional minds in comics: 100 bullets, characterization, and ethics.

Making Comics

Author: Scott McCloud
Publisher: Harper Collins
ISBN: 0062045849
Size: 40.74 MB
Format: PDF, ePub, Mobi
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Scott McCloud tore down the wall between high and low culture in 1993 with Understanding Comics, a massive comic book about comics, linking the medium to such diverse fields as media theory, movie criticism, and web design. In Reinventing Comics, McCloud took this to the next level, charting twelve different revolutions in how comics are generated, read, and perceived today. Now, in Making Comics, McCloud focuses his analysis on the art form itself, exploring the creation of comics, from the broadest principles to the sharpest details (like how to accentuate a character's facial muscles in order to form the emotion of disgust rather than the emotion of surprise.) And he does all of it in his inimitable voice and through his cartoon stand–in narrator, mixing dry humor and legitimate instruction. McCloud shows his reader how to master the human condition through word and image in a brilliantly minimalistic way. Comic book devotees as well as the most uninitiated will marvel at this journey into a once–underappreciated art form.

Icon Representation And Virtuality In Reading The Graphic Narrative

Author: David Steiling
Publisher:
ISBN:
Size: 19.50 MB
Format: PDF, Mobi
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ABSTRACT: "Icon," "representation," and "virtuality," are key elements to consider when reading multi-modal narratives, including graphic narratives. By considering in detail how these elements are realized in various examples, the author shows how the study of the comics can lay groundwork for critical reading across the technological continuum of storytelling. The author looks at how icon, representation, and virtuality interact in a reading of William Hogarth's A Harlot's Progress. He then examines each term in more detail through readings of a variety of graphic narratives including Max Ernst's, Une Semaine de Bonte, Winsor McCay's Little Nemo in Slumberland, Kurt Vonnegut's Breakfast of Champions, Craig Thompson's Blankets, Phoebe Gloeckner's Diary of a Teenage Girl, and Posy Simmonds's Gemma Bovery. The author distinguishes between two types of virtuality, internal and external, and ties the construction of virtuality to reader response theory. In exploring issues related to the icon, the author builds on Scott McCloud's conjecture that the iconic character is the means through which the reader inhabits the virtual space of the graphic story. The author advances the proposition that icons are metonymies and that graphic narratives are centered in metonymic, not metaphoric devices. He also undertakes a discussion of how icon operates within the expanding tradition of the "illustrated novel." Throughout the dissertation an attempt is made to express observation and analysis through continuous instead of binary descriptors in order to emphasize the cooperative rather than oppositional arrangements of word and image within the graphic narrative. The dissertation concludes with an extended examination of Will Eisner's contention that the use of stereotype is a necessity in graphic storytelling. Examples from Frederik Strömberg's Black Images in the Comics are used to test this theory and illustrate its consequences. The treatise finishes with an analysis of approaches to representation that avoid stereotypical treatment, are inclusive but sufficiently flexible to operate through caricature. These observations are applied to issues of characterization and representation in electronic gaming narrative. The author concludes that ethics, effectiveness, reputation and empathy are all compromised when artists resort to stereotypes.