Games For Math

Author: Peggy Kaye
Publisher: Pantheon
ISBN: 030780934X
Size: 54.84 MB
Format: PDF, ePub, Mobi
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At a time when the poor math performance of American school children has labeled us a "nation of underachievers," what can parents--often themselves daunted by the mysteries of mathematics--do to help their children? In Games for Math, Peggy Kaye--teacher extraordinaire and author of the highly praised Games for Reading--gives parents more than fifty marvelous and effective ways to help their children learn math by doing just what kids love best: playing games. From the Trade Paperback edition.

Essential Mathematics For Games And Interactive Applications Third Edition

Author: James M. Van Verth
Publisher: CRC Press
ISBN: 1482250950
Size: 29.85 MB
Format: PDF
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Expert Guidance on the Math Needed for 3D Game Programming Developed from the authors’ popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes. New to the Third Edition Completely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting. The Foundation for Successful 3D Programming The book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation. An Introduction to Creating Real and Active Virtual Worlds This updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays. Web Resource A supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors’ GDC tutorials.

Mathematics For Game Developers

Author: Christopher Tremblay
Publisher: Elsevier
ISBN: 9781592000388
Size: 56.60 MB
Format: PDF, Docs
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Mathematics for Game Developers is just that—a math book designed specifically for the game developer, not the mathematician. As a game developer, you know that math is a fundamental part of your programming arsenal. In order to program a game that goes beyond the basics, you must first master concepts such as matrices and vectors. In this book, you will find some unique solutions for dealing with real problems you'll face when programming many types of 3D games. Not only will you learn how to solve these problems, you'll also learn why the solution works, enabling you to apply that solution to other problems. You'll also learn how to leverage software to help solve algebraic equations. Through numerous examples, this book clarifies how mathematical ideas fit together and how they apply to game programming.

Games And Mathematics

Author: David Wells
Publisher: Cambridge University Press
ISBN: 1107024609
Size: 12.84 MB
Format: PDF, ePub, Docs
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A unique book providing a tour through the fascinating connections between mathematics and games.

The Incredible Math Games Book

Author: DK Publishing
Publisher: DK Publishing (Dorling Kindersley)
ISBN: 9781465436283
Size: 63.84 MB
Format: PDF
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Kids can learn basic math concepts while having fun, using this activity-driven book of games and exercises. Includes dice and counter pieces to supplement math play.

One Page Math Games

Author: Lory Evans
Publisher: Scholastic Teaching Resources
ISBN: 9780545314756
Size: 79.38 MB
Format: PDF, ePub, Mobi
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Irresistible learning games target the math skills students in grades 2-3 need to know--addition, subtraction, time, money, place value, and more.

The Mathematics Of Games

Author: John D. Beasley
Publisher: Courier Corporation
ISBN: 048615162X
Size: 64.85 MB
Format: PDF, ePub, Mobi
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Lucid, instructive, and full of surprises, this book examines how simple mathematical analysis can throw unexpected light on games of every type, from poker to golf to the Rubik's cube. 1989 edition.

Ball Game Math

Author: Katie Marsico
Publisher: Lerner Publications
ISBN: 1541508297
Size: 43.77 MB
Format: PDF, ePub, Docs
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Math is everywhere in sports! See who's scoring inside this book—and how we need math to finish the game! You'll need your math smarts to calculate scores and statistics, plan season schedules, measure distances, choose the right size equipment, and more. It all adds up to a lot of fun!

Mathematics For 3d Game Programming And Computer Graphics Third Edition

Author: Eric Lengyel
Publisher: Cengage Learning
ISBN: 1435458877
Size: 47.80 MB
Format: PDF, Docs
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This updated third edition addresses the mathematical skills that a programmer needs to develop a 3D game engine and computer graphics for professional-level games. MATHEMATICS FOR 3D GAME PROGRAMMING & COMPUTER GRAPHICS, THIRD EDITION is suitable for adv