Games For Math

Author: Peggy Kaye
Publisher: Pantheon
ISBN: 030780934X
Size: 37.56 MB
Format: PDF, Mobi
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At a time when the poor math performance of American school children has labeled us a "nation of underachievers," what can parents--often themselves daunted by the mysteries of mathematics--do to help their children? In Games for Math, Peggy Kaye--teacher extraordinaire and author of the highly praised Games for Reading--gives parents more than fifty marvelous and effective ways to help their children learn math by doing just what kids love best: playing games. From the Trade Paperback edition.

Essential Mathematics For Games And Interactive Applications Third Edition

Author: James M. Van Verth
Publisher: CRC Press
ISBN: 1482250950
Size: 14.96 MB
Format: PDF, Kindle
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Expert Guidance on the Math Needed for 3D Game Programming Developed from the authors’ popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes. New to the Third Edition Completely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting. The Foundation for Successful 3D Programming The book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation. An Introduction to Creating Real and Active Virtual Worlds This updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays. Web Resource A supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors’ GDC tutorials.

One Page Math Games

Author: Lory Evans
Publisher: Scholastic Teaching Resources
ISBN: 9780545314756
Size: 35.71 MB
Format: PDF, ePub, Docs
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Irresistible learning games target the math skills students in grades 2-3 need to know--addition, subtraction, time, money, place value, and more.

The Incredible Math Games Book

Author: DK Publishing
Publisher: DK Publishing (Dorling Kindersley)
ISBN: 9781465436283
Size: 62.60 MB
Format: PDF, ePub, Docs
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Kids can learn basic math concepts while having fun, using this activity-driven book of games and exercises. Includes dice and counter pieces to supplement math play.

Games And Mathematics

Author: David Wells
Publisher: Cambridge University Press
ISBN: 1107024609
Size: 55.57 MB
Format: PDF, Mobi
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A unique book providing a tour through the fascinating connections between mathematics and games.

The Mathematics Of Games

Author: John D. Beasley
Publisher: Courier Corporation
ISBN: 048615162X
Size: 12.14 MB
Format: PDF, ePub
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Lucid, instructive, and full of surprises, this book examines how simple mathematical analysis can throw unexpected light on games of every type, from poker to golf to the Rubik's cube. 1989 edition.

Mathematics For Game Developers

Author: Christopher Tremblay
Publisher: Course Technology
ISBN:
Size: 52.50 MB
Format: PDF, ePub, Mobi
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Mathematics for Game Developers is just that—a math book designed specifically for the game developer, not the mathematician. As a game developer, you know that math is a fundamental part of your programming arsenal. In order to program a game that goes beyond the basics, you must first master concepts such as matrices and vectors. In this book, you will find some unique solutions for dealing with real problems you'll face when programming many types of 3D games. Not only will you learn how to solve these problems, you'll also learn why the solution works, enabling you to apply that solution to other problems. You'll also learn how to leverage software to help solve algebraic equations. Through numerous examples, this book clarifies how mathematical ideas fit together and how they apply to game programming.

The Complete Book Of Math Games Grade 1 2

Author:
Publisher: American Education Publishing
ISBN: 9781561895496
Size: 69.79 MB
Format: PDF, Docs
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The Complete Book of Math Games provides 352 pages of fun exercises for students in grades 1 and 2 that provide instruction and practice in key math skills! Skills covered include basic addition and subtraction, place value, fact families, beginning geometry, and problem solving. Lessons are presented through a variety of fun puzzles, riddles, and skill activities. It also includes a gameboard and card set, a complete answer key, user-friendly activities, and easy-to-follow instructions. Over 4 million in print! Designed by leading experts, books in the Complete Book series help children in grades preschool-6 build a solid foundation in key subject areas for learning success. Complete Books are the most thorough and comprehensive learning guides available, offering high-interest lessons to encourage learning and full-color illustrations to spark interest. Each book also features challenging concepts and activities to motivate independent study, a fun page of stickers, and a complete answer key to measure performance and guide instruction.

Math Games For Middle School

Author: Mario Salvadori
Publisher: Chicago Review Press
ISBN: 1569767270
Size: 17.29 MB
Format: PDF, ePub
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Uses explanations, word problems, and games to cover some mathematical topics that middle school students need to know, including the invention of numerical notations, basic arithmatical operations, measurements, geometry, graphs, and probability.