Fluid Simulation For Computer Graphics Second Edition

Author: Robert Bridson
Publisher: CRC Press
ISBN: 1482232847
Size: 12.19 MB
Format: PDF
View: 7016
Download
A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. Highlights of the Second Edition New chapters on level sets and vortex methods Emphasizes hybrid particle–voxel methods, now the industry standard approach Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation Adds new discussions on meshing, particles, and vortex methods The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

Fluid Simulation For Computer Graphics Second Edition

Author: Robert Bridson
Publisher: CRC Press
ISBN: 135196884X
Size: 49.99 MB
Format: PDF, ePub, Docs
View: 4776
Download
A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. Highlights of the Second Edition New chapters on level sets and vortex methods Emphasizes hybrid particle–voxel methods, now the industry standard approach Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation Adds new discussions on meshing, particles, and vortex methods The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

The Art Of Fluid Animation

Author: Jos Stam
Publisher: CRC Press
ISBN: 1498700217
Size: 18.77 MB
Format: PDF, Docs
View: 1158
Download
Fluid simulation is a computer graphic used to develop realistic animation of liquids in modern games. The Art of Fluid Animation describes visually rich techniques for creating fluid-like animations that do not require advanced physics or mathematical skills. It explains how to create fluid animations like water, smoke, fire, and explosions through computer code in a fun manner. The book presents concepts that drive fluid animation and gives a historical background of the computation of fluids. It covers many research areas that include stable fluid simulation, flows on surfaces, and control of flows. It also gives one-paragraph summaries of the material after each section for reinforcement. This book includes computer code that readers can download and run on several platforms so they can extend their work beyond what is described in the book. The material provided here is designed to serve as a starting point for aspiring programmers to begin creating their own programs using fluid animation.

Fluid Engine Development

Author: Doyub Kim
Publisher: CRC Press
ISBN: 1498719953
Size: 62.98 MB
Format: PDF, Mobi
View: 6156
Download
From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and even a combination of the two. Core algorithms are explained from a developer’s perspective in a practical, approachable way that will not overwhelm readers. The Code Repository offers further opportunity for growth and discussion with continuously changing content and source codes. This book helps to serve as the ultimate guide to navigating complex fluid animation and development.

Computer Vision For Visual Effects

Author: Richard J. Radke
Publisher: Cambridge University Press
ISBN: 0521766877
Size: 72.71 MB
Format: PDF
View: 4665
Download
This book explores the fundamental computer vision principles and state-of-the-art algorithms used to create cutting-edge visual effects for movies and television. It describes classical computer vision algorithms and recent developments, features more than 200 original images, and contains in-depth interviews with Hollywood visual effects artists that tie the mathematical concepts to real-world filmmaking.

Mathematics For 3d Game Programming And Computer Graphics Third Edition

Author: Eric Lengyel
Publisher: Cengage Learning
ISBN: 1435458877
Size: 37.10 MB
Format: PDF, Mobi
View: 5411
Download
This updated third edition addresses the mathematical skills that a programmer needs to develop a 3D game engine and computer graphics for professional-level games. MATHEMATICS FOR 3D GAME PROGRAMMING & COMPUTER GRAPHICS, THIRD EDITION is suitable for adv

Wavelets For Computer Graphics

Author: Eric J. Stollnitz
Publisher: Morgan Kaufmann
ISBN: 9781558603752
Size: 74.70 MB
Format: PDF, Docs
View: 3419
Download
This introduction to wavelets provides computer graphics professionals and researchers with the mathematical foundations for understanding and applying this powerful tool.

Computer Animation

Author: Rick Parent
Publisher: Newnes
ISBN: 0124158420
Size: 52.78 MB
Format: PDF, Kindle
View: 3684
Download
Updated to include the most current techniques of computer animation, along with the theory and high-level computation that makes this book the best technically oriented animation resource.

Game Physics

Author: David H. Eberly
Publisher: CRC Press
ISBN: 0080964079
Size: 22.48 MB
Format: PDF, Mobi
View: 4390
Download
Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. The book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body dynamics, impulse methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, numerical solution of differential equations, numerical stability and its relationship to physical stability, and Verlet integration methods. This book even describes when real physics isn't necessary - and hacked physics will do.