Dungeon Master S Screen

Author: Wizards of the Coast
Publisher:
ISBN: 9780786927838
Size: 35.18 MB
Format: PDF
View: 3661
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Every Dungeon Master needs a screen to conceal notes and dice rolls and to have valuable charts and information close at hand. This Forgotten Realms accessory includes a 32-page booklet of tables and topography and a four-panel screen containing a wealth of information and featuring original artwork on the front.

Deluxe Dungeon Master S Screen

Author: Wizards RPG Team
Publisher:
ISBN: 9780786957439
Size: 40.18 MB
Format: PDF
View: 3052
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The Dungeon Master's best friend. This accessory for the Dungeons & Dragons Fantasy Roleplaying Game is a beautiful addition to any game table and the ultimate aid for Dungeon Masters. The four-panel screen is made of durable game board-quality card stock, with a lavish illustration on the outside and handy reference tables and charts on the inside. The landscape design allows Dungeon Masters to see and reach over the screen without difficulty. Dungeon Masters can keep their notes and die rolls hidden from the players while having all important rules information at the ready.

Dungeon Master S Screen Reincarnated

Author: Wizards Rpg Team
Publisher:
ISBN: 9780786966196
Size: 32.52 MB
Format: PDF, Mobi
View: 3844
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Lost is the poor soul borne aloft in the grip of the ancient red dragon featured in a spectacular panoramic vision by Tyler Jacobson on this durable, four-panel Dungeon Master’s Screen. The interior rules content on this new screen has been revisited and refreshed as a direct result of feedback received from D&D fans everywhere. - The screen’s landscape orientation allows the Dungeon Master to easily see beyond the screen and reach over, even as it keeps die rolls and notes hidden from players. - Provides an at-a-glance reference for the most relevant and often used in-game information, equipping Dungeon Masters of all skill levels with essential support. - An excellent resource for new and existing Dungeons Masters to facilitate inspired adventures and an engaging play experience. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.

Dungeon Tiles Master Set The Wilderness

Author: WIZARDS OF THE COAST
Publisher:
ISBN: 9780786956128
Size: 41.45 MB
Format: PDF, ePub, Mobi
View: 7291
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Illustrated wilderness terrain tiles for use with the Dungeons & Dragons® Fantasy Roleplaying Game The Dungeon Tiles Master Sets are designed to give Dungeon Masters the tiles they need to build Dungeons & Dragons adventure maps, including maps appearing in published adventures. With this box of customizable terrain tiles, Dungeon Masters can add new dimension to their Dungeons & Dragons tabletop experience. Easy to set up and infinitely expandable, this Dungeon Tiles set allows DMs to create the adventures they want to play. This box contains 10 double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock. The tiles feature wilderness sites and terrain elements that Dungeon Masters can use to build exciting encounters set in the outdoors.

D And D Basic Game

Author: Wizards of the Coast
Publisher:
ISBN: 9780786934096
Size: 55.59 MB
Format: PDF, Mobi
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A new boxed set containing all the basics for those new to the Dungeons & Dragons roleplaying game. This brand-new boxed set is designed to give those new to roleplaying an introduction to, and a good understanding of, the D&D game experience. It contains everything needed to play exciting adventures, including a complete set of roleplaying dice, streamlined rules drawn straight from the Dungeons & Dragons v3.5 core rulebooks, and 16 miniatures from the D&D Miniatures line. In celebration of the 30th anniversary of Dungeons & Dragons, this box was named for a classic boxed set from the first years of the game's history and is a great way for current players to introduce the game to a whole new generation. Components: - 16 non-random miniatures - rulebooks - character sheets - 4 double-sided map boards - complete set of D&D dice

Player S Handbook

Author: Jeremy Crawford
Publisher:
ISBN: 9780786965601
Size: 21.62 MB
Format: PDF, ePub
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A player's handbook for the newest edition of the role-playing game contains rules for character creation and advancement, backgrounds and skills, exploration, equipment, and spells.

Monster Manual

Author: Wizards RPG Team
Publisher:
ISBN: 9780786965618
Size: 12.59 MB
Format: PDF, ePub, Mobi
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Describes the characteristics and attributes of a variety of monsters, zombies, demons, giants, werewolves, animals, and aliens for use in the Dungeons and Dragons game.

Dungeons Dragons Starter Set

Author: Wizards Rpg
Publisher:
ISBN: 9780786965595
Size: 74.63 MB
Format: PDF, Mobi
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A boxed set introducing the newest edition of the Dungeons & Dragons role-playing game includes a 64-page adventure book with everything the Dungeon Master needs to get started; a 32-page rulebook for playing characters from Level 1 to Level 5; five pregenerated characters, each with a character sheet and supporting reference material; and six polyhedral dice.

Dungeons And Dragons Fantasy Roleplaying Game

Author: Wizards of the Coast LLC
Publisher:
ISBN: 9780786956296
Size: 56.57 MB
Format: PDF, ePub
View: 2864
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The best way to start playing the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game. Designed for one-to-five players, this boxed game contains everything needed to start playing.

Rise Of The Dungeon Master

Author: David Kushner
Publisher: Nation Books
ISBN: 1568585608
Size: 11.89 MB
Format: PDF, Kindle
View: 7045
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Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.