Evolutionary Computer Vision

Author: Gustavo Olague
Publisher: Springer
ISBN: 3662436930
Size: 41.25 MB
Format: PDF, ePub, Mobi
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This book explains the theory and application of evolutionary computer vision, a new paradigm where challenging vision problems can be approached using the techniques of evolutionary computing. This methodology achieves excellent results for defining fitness functions and representations for problems by merging evolutionary computation with mathematical optimization to produce automatic creation of emerging visual behaviors. In the first part of the book the author surveys the literature in concise form, defines the relevant terminology, and offers historical and philosophical motivations for the key research problems in the field. For researchers from the computer vision community, he offers a simple introduction to the evolutionary computing paradigm. The second part of the book focuses on implementing evolutionary algorithms that solve given problems using working programs in the major fields of low-, intermediate- and high-level computer vision. This book will be of value to researchers, engineers, and students in the fields of computer vision, evolutionary computing, robotics, biologically inspired mechatronics, electronics engineering, control, and artificial intelligence.

Visual Perception From A Computer Graphics Perspective

Author: William Thompson
Publisher: CRC Press
ISBN: 1439865493
Size: 37.49 MB
Format: PDF, ePub
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This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visualization, cognitive science, and visual neuroscience. It focuses on how computer graphics images are generated, rather than solely on the organization of the visual system itself; therefore, the text provides a more direct tie between image generation and the resulting perceptual phenomena. It covers such topics as the perception of material properties, illumination, the perception of pictorial space, image statistics, perception and action, and spatial cognition.

Image Processing Analysis And Machine Vision

Author: Milan Sonka
Publisher: Cengage Learning
ISBN: 1133593607
Size: 19.29 MB
Format: PDF, ePub, Mobi
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The brand new edition of IMAGE PROCESSING, ANALYSIS, AND MACHINE VISION is a robust text providing deep and wide coverage of the full range of topics encountered in the field of image processing and machine vision. As a result, it can serve undergraduates, graduates, researchers, and professionals looking for a readable reference. The book’s encyclopedic coverage of topics is wide, and it can be used in more than one course (both image processing and machine vision classes). In addition, while advanced mathematics is not needed to understand basic concepts (making this a good choice for undergraduates), rigorous mathematical coverage is included for more advanced readers. It is also distinguished by its easy-to-understand algorithm descriptions of difficult concepts, and a wealth of carefully selected problems and examples. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Developing And Applying Optoelectronics In Machine Vision

Author: Sergiyenko, Oleg
Publisher: IGI Global
ISBN: 1522506330
Size: 58.18 MB
Format: PDF, Docs
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Sensor technologies play a large part in modern life as they are present in security systems, digital cameras, smartphones, and motion sensors. While these devices are always evolving, research is being done to further develop this technology to help detect and analyze threats, perform in-depth inspections, and perform tracking services. Developing and Applying Optoelectronics in Machine Vision evaluates emergent research and theoretical concepts in scanning devices and 3D reconstruction technologies being used to measure their environment. Examining the development of the utilization of machine vision practices and research, optoelectronic devices, and sensor technologies, this book is ideally suited for academics, researchers, students, engineers, and technology developers.

Artificial Intelligence

Author: Stuart Jonathan Russell
Publisher: Prentice Hall
ISBN: 0136042597
Size: 72.25 MB
Format: PDF, ePub, Mobi
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Artificial intelligence: A Modern Approach, 3e,is ideal for one or two-semester, undergraduate or graduate-level courses in Artificial Intelligence. It is also a valuable resource for computer professionals, linguists, and cognitive scientists interested in artificial intelligence. The revision of this best-selling text offers the most comprehensive, up-to-date introduction to the theory and practice of artificial intelligence.

Digital Image Processing

Author: Rafael C. Gonzalez
Publisher: Prentice Hall
ISBN: 013168728X
Size: 46.68 MB
Format: PDF, Docs
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A comprehensive digital image processing book that reflects new trends in this field such as document image compression and data compression standards. The book includes a complete rewrite of image data compression, a new chapter on image analysis, and a new section on image morphology.

Digital Video Processing

Author: A. Murat Tekalp
Publisher: Prentice Hall
ISBN: 0133991105
Size: 47.21 MB
Format: PDF
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Over the years, thousands of engineering students and professionals relied on Digital Video Processing as the definitive, in-depth guide to digital image and video processing technology. Now, Dr. A. Murat Tekalp has completely revamped the first edition to reflect today’s technologies, techniques, algorithms, and trends. Digital Video Processing, Second Edition, reflects important advances in image processing, computer vision, and video compression, including new applications such as digital cinema, ultra-high-resolution video, and 3D video. This edition offers rigorous, comprehensive, balanced, and quantitative coverage of image filtering, motion estimation, tracking, segmentation, video filtering, and compression. Now organized and presented as a true tutorial, it contains updated problem sets and new MATLAB projects in every chapter. Coverage includes Multi-dimensional signals/systems: transforms, sampling, and lattice conversion Digital images and video: human vision, analog/digital video, and video quality Image filtering: gradient estimation, edge detection, scaling, multi-resolution representations, enhancement, de-noising, and restoration Motion estimation: image formation; motion models; differential, matching, optimization, and transform-domain methods; and 3D motion and shape estimation Video segmentation: color and motion segmentation, change detection, shot boundary detection, video matting, video tracking, and performance evaluation Multi-frame filtering: motion-compensated filtering, multi-frame standards conversion, multi-frame noise filtering, restoration, and super-resolution Image compression: lossless compression, JPEG, wavelets, and JPEG2000 Video compression: early standards, ITU-T H.264/MPEG-4 AVC, HEVC, Scalable Video Compression, and stereo/multi-view approaches

Practical Algorithms For 3d Computer Graphics Second Edition

Author: R. Stuart Ferguson
Publisher: CRC Press
ISBN: 1466582537
Size: 11.69 MB
Format: PDF, ePub
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Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images. New to the Second Edition New chapter on the modern approach to real-time 3D programming using OpenGL New chapter that introduces 3D graphics for mobile devices New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine.

Ieee International Conference On Computer Vision

Author: IEEE Computer Society. Technical Committee on Pattern Analysis and Machine Intelligence
Publisher: I E E E
ISBN: 9780769523347
Size: 42.66 MB
Format: PDF, Mobi
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The ICCV 2005 proceedings explores subjects such as active and real-time vision, PDEs in vision, color, illumination and texture, vision-based graphics, early vision and image representation, image databases, indexing and retrieval, and learning in vision. It also covers model acquisition and validation, depth recovery and analysis, tracking and surveillance, object, event, and scene recognition, and segmentation and grouping.